Hey all.
I managed to figure out a quicksand function for my desert game.
However, I'm a little confused to how I need to program the code to check if the player has actually collided with the object, as the action currently does nothing useful (it just tries to lower the players Z value every 3 frames).
Is it possible that someone could provide a code snippet that would detect the player's collision with the model? I'll be able to take it from there, I'm just a little confused how I would collision detection with models.
My code is currently:
<...code skipped...>
//This action makes the player sink into the sand...
action sink_player{
while(1){
player.z-= 1;
wait(3);
}
}
<...more code...>
Cheers.