Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
4 registered members (fogman, Grant, AndrewAMD, juanex), 989 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Problem with Act-Labs USB Lightgun #20788
12/06/03 01:45
12/06/03 01:45

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



Finally, I bought Act-Labs' USB lightgun, and I thought at least this one would work with Gamestudio without any problems, as it works just like a mouse. Surprise, surprise, I thought wrong again. It works only in window mode, not in full screen. It just doesn't get the right coordinates, although I calibrated it. But who would ever want to play a lightgun game in window mode???

Has anyone experienced this? Is there a dll that makes it work (should be compatible to A5, cuz' I'm using this one)?



Re: Problem with Act-Labs USB Lightgun #20789
12/06/03 02:25
12/06/03 02:25
Joined: Nov 2003
Posts: 698
England, UK
A
Aaron_H Offline
User
Aaron_H  Offline
User
A

Joined: Nov 2003
Posts: 698
England, UK
I didn't even know you could use lightguns on 3DGS, not without a lot of coding anyway...

I guess you learn something new everyday.


Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1