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lite-c vs C-Script and some other questions #259058
04/03/09 16:54
04/03/09 16:54
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline OP
Senior Member
sebbi91  Offline OP
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
hi guys ^^
my questions are
1-whats better lite-c or C-Script?
2-how can i use the numblock keys (right on the keyboard)at this moment i want to use all keys(num1-num9)
3-is there a second way to create decals(for excample with sprites)
4-how can i make some objects invisible for one camera
one way is
view camera
{
layer=15;
pos_x=0;
pos_y=384;
size_x=1024;
size_y=384;
arc=100;
flags=visible,noflag1;
}
but the problem is it can only blend out one kind of object!
but i've some other views and they all have to make one different kind of model invisible!
and so the code didn't work is there another way?



i hope you can help me ^^

LG BasTi


3D-Gamestudio A8 - Commercial
Re: lite-c vs C-Script and some other questions [Re: sebbi91] #259115
04/03/09 23:28
04/03/09 23:28
Joined: Apr 2006
Posts: 737
Ottawa, Canada
O
Ottawa Offline
User
Ottawa  Offline
User
O

Joined: Apr 2006
Posts: 737
Ottawa, Canada
Hi!

Let's see if I can answer a few questionS.

1) I'd say Lite-C, it's new-er.

3) Make a drawing.tga and add it close to the object in your level.

4) If you know the name of the entity "player1" you can make it invisible
Look up you flags. There is a difference if it's a view Entity or a level Entity.

so
flags=visible,noflag1;

may be
flags = SHOW | NOFLAG1;

Ottawa smile


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