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Camera position #260145
04/09/09 06:02
04/09/09 06:02
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline OP
Member
boyax  Offline OP
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines
Hi,

Anyone know what's the function or how to use the camera position ( ) in WED ???

Thanks

Re: Camera position [Re: boyax] #260170
04/09/09 09:06
04/09/09 09:06
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline
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delinkx  Offline
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Joined: Jul 2008
Posts: 553
Singapore
Place the look-at point in a 2D view, and drag to place the camera position.


A7 commercial Team / VC++ 2008 Pro
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Re: Camera position [Re: delinkx] #260282
04/09/09 23:06
04/09/09 23:06
Joined: Apr 2006
Posts: 737
Ottawa, Canada
O
Ottawa Offline
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Ottawa  Offline
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O

Joined: Apr 2006
Posts: 737
Ottawa, Canada
Hi!

After doing what delinkx said look in the 3d window.
The view should be different. smile
Play with the red dot and the green. The 3D view will change

Ottawa

Re: Camera position [Re: Ottawa] #260734
04/13/09 09:19
04/13/09 09:19
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline OP
Member
boyax  Offline OP
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Joined: Mar 2009
Posts: 276
Cebu City, Philippines
what's the meaning or difference with the red dot (or square) and the green dot (or square)??

thanks

Re: Camera position [Re: boyax] #260736
04/13/09 09:33
04/13/09 09:33
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline
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delinkx  Offline
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Joined: Jul 2008
Posts: 553
Singapore
The RED dot is the position of the camera. And the green dot is the LOOKAT position., i.e. the point which the camera is facing (in simpler terms)


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Re: Camera position [Re: delinkx] #260738
04/13/09 10:07
04/13/09 10:07
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline OP
Member
boyax  Offline OP
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Joined: Mar 2009
Posts: 276
Cebu City, Philippines
Thanks delinkx.

Is it possible to define several cameras?? how I should do that?
I'm doing like for an object/model, I would like to have/define several camera positions, e.g. 1=3rd person view, 2=1st person view, 3=eye view...etc..

So, it's something like my main character/model could have different views to look at...

Pls. advise. Thanks

Re: Camera position [Re: boyax] #260739
04/13/09 10:16
04/13/09 10:16
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline
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delinkx  Offline
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Joined: Jul 2008
Posts: 553
Singapore
The camera we are talking here (as per ur icon on ur top post of this thread) is for the WED application for u to move around.

if u want playable camera, then u can do so by selecting from the menu in WED. OBJECT->ADD POSITION

Then u can move around the camera as u want it to be. To switch and playarnd with the camera on run time, u need 2 do so by script.


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Re: Camera position [Re: delinkx] #260742
04/13/09 10:25
04/13/09 10:25
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline OP
Member
boyax  Offline OP
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines
OK. Thanks so much...


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