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Re: bumpmapping /geforce2ultra
[Re: Matt_Aufderheide]
#20954
12/19/03 11:25
12/19/03 11:25
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Joined: Sep 2003
Posts: 3,236 San Diego, CA
Marco_Grubert
Expert
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Expert
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Quote:
i believe G3Force 2 supports fixed-function Dot 3 bump mapping.. this isnt as impressive as perpixel normal mapping but is still reasonable.. in this case you can use the use the dot 3 technnique included with the 6.2
How does per pixel normal mapping differ from regular dot3 bumpmaps ?
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Re: bumpmapping /geforce2ultra
[Re: ventilator]
#20957
12/20/03 06:34
12/20/03 06:34
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Joined: Sep 2003
Posts: 3,236 San Diego, CA
Marco_Grubert
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Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Quote:
i think with fixed function dot3 bumpmapping it isn't possible to transform the light vector to texture space at every vertex. it doesn't look right on non-planar models with different surface normals.
Ah..that makes sense. So you do have per-pixel bumpmapping, but the light vector is only approximated per triangle rather than per vertex.
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