i got a problem with my player entity and my gun, if i shot the bullet will crush on the bounding box of my player, how can i declaire the bullet to ignore the bounding box of my player entity?
if the bullet is a model, then in the bullet's action set: my.push = 5; an in it's c_move function set the mode IGNORE_PUSH in the player's action set: my.push = 4;
if the bullet is a c_trace before the c_trace do: you = player; and then in the c_trace use the mode IGNORE_YOU.
Last edited by Germanunkol; 04/11/0921:18.
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