Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 972 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 3 1 2 3
Re: 3rd Dragonrise Demo + Screenshots [Re: ortucis] #260925
04/14/09 17:05
04/14/09 17:05
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
I think you're right in some points.

As I started creating this scene years ago I though its a nice idea to combine character creation and story introduction that way. However for most players it was too long and they don't play it through if they aren't really interested in the game plus it's story.


As well as I started making it I wanted to keep it close to console-style, but the turn over to the mouse in the status screen (there hase been a skill-screen once, too, but there are no skills any more since it is more adventure like now) annoyed me, too. =/

But I kinda dislike the mouse control. Dragonrise is a game about fighting, and (for me) fighting includes total control over my character and not clicking an enemy and watching both hitting each other one after another, waiting who'll win. Such a fighting system requires key input (see Secret of Mana, The Legend of Zelda or World of Warcraft), but it could have been in a bit more modern style with a not so isometric view for example.



Well if I had the models with proper animations, I'd love to make a completely new version in a more modern style an multiplayer mode but... I don't have them! laugh

Last edited by ShoreVietam; 04/14/09 17:09.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: 3rd Dragonrise Demo + Screenshots [Re: ShoreVietam] #260929
04/14/09 17:23
04/14/09 17:23
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
Member
O

Joined: May 2008
Posts: 121
A mouse baed fighting style. I believe only Black & White (mostly the first one, which was the better one) accomplished that. Basically the player would click on different parts of the body of the enemy creature and your creature would attack depending on the areas you clickied or how many times you clicked and all. Using mouse gestures you could make creatures use spells, click & hold on the creature to make him block.. etc. etc.

So yeah, it's possible and is WAY more fun when done like this over keyboard. But then again, it takes a lot more work and skill so it's in the end upto you. smile


Click to reveal.. (warning)
Re: 3rd Dragonrise Demo + Screenshots [Re: ortucis] #260951
04/14/09 21:31
04/14/09 21:31
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
You're really the RPG guy of 3dgs wink wink
Dragonrise is to my opinion one of the best games made with A6 just because it features all the needed elements to create a genuine game feeling at its best. There are other games besides Dragonrise that produce this feeling as well but IMHO, this game enhances it even more.

The new demo is nice to play, the cut-scenes really bring you in that good old RPG feeling smile smile
One small remark/detail, in the start-up menu, you wrote 'Zweite' but shouldn't that be 'Dritte' atm ^^?

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: 3rd Dragonrise Demo + Screenshots [Re: frazzle] #260958
04/14/09 21:59
04/14/09 21:59
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
@ ortucis
Yes you're right, I guess with some intense brain studies you're able to create a new system like the one of B&W or the likes. But I doubt the feeling would be the same. =P

Oh and to the "Ship Dungeon", this is actually the biggest building I ever created. It is the palace of the amazonian empire "Alcelen" covering 3 floors with a bunch of different rooms starting with stables and goods/weaponary halls at the ground floor up to party hall, religious rooms (some of them can be seen in the flashbacks), restrooms, offices and at the top the residence of the queen, her princess and the high priestress. All in all it covers a ground size of 16.000 square meters and the upper floors and all the stuff in those floors gets dynamically blened out when you move to a lower floor or blended in when you move back upwards. For example the weaponary room is on the lowest floor and you can look into it as you can when talking to the high priestress on the roof top. smile


@ frazzle

That's really nice to hear, it is alwasy a pleasure if someone likes the whole package since I know there'll always be different oppinions, too. ^^

I think I continued the overall dark/depressing style once mentioned, but I think I pushed it up every now and then. for example the cute fire foxes or the (hopefully) funny signs in death maze.

Well I got this really huge file called "translation.wdl" where all strings are being set to the text of the choosen language (Man in future times I'll just stick to english, what a bunch of work! xD ) and while testing I must have skipped through the texts and dialogues hundrets of times, thus I feared to have misses a "second" to "third" change somewhere or in at least one language! laugh


Thanks and good night for today!
Shore


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: 3rd Dragonrise Demo + Screenshots [Re: ShoreVietam] #261094
04/15/09 19:34
04/15/09 19:34
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Great game.

I tried years ago your first demo and it was already great.
And your models are cool and really good, you're not a studio of 100 people doing a AA RPG smile !
i like it , Keep up teh good work.


Last edited by ratchet; 04/15/09 19:35.
Re: 3rd Dragonrise Demo + Screenshots [Re: ratchet] #261099
04/15/09 20:05
04/15/09 20:05
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
@ShoreVietam: You could use my font installing dll wink

Re: 3rd Dragonrise Demo + Screenshots [Re: ratchet] #261106
04/15/09 20:37
04/15/09 20:37
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
@ ratchet

Thanks a lot, yes this demo was a few years ago. *g*
I put a lot of time into modelling an animating so that it does not look too "woody". But that's not enough to fill a whole game.. =/


@ PadMalcom

That would be cool, is it compatible with my GS version? xD
I once tried a second dll but it did not work properly, but maybe I just did somethign wrong.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: 3rd Dragonrise Demo + Screenshots [Re: ShoreVietam] #261107
04/15/09 21:05
04/15/09 21:05
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hey, here is a code that you can use and it does not even use a dll wink
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=171865&page=3

Re: 3rd Dragonrise Demo + Screenshots [Re: PadMalcom] #261109
04/15/09 21:12
04/15/09 21:12
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
I doubt that Lite-C works in A6.... laugh


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: 3rd Dragonrise Demo + Screenshots [Re: Michael_Schwarz] #261114
04/15/09 21:47
04/15/09 21:47
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Ah didn't check which version he uses, time to change dude wink

Page 2 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1