Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by dr_panther. 05/18/24 11:01
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (7th_zorro, dr_panther), 724 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Engine Preview causes Model Clipping, editing in MED does not? #260989
04/15/09 06:32
04/15/09 06:32
Joined: Feb 2008
Posts: 69
Australia
M
MegaMarioDeluxe Offline OP
Junior Member
MegaMarioDeluxe  Offline OP
Junior Member
M

Joined: Feb 2008
Posts: 69
Australia
Hey all,

I'm working on a model from a console game that I'm using in one of my games, and I'm having trouble with clipping. In Med, this is the model:



This has about 1511 Vertices (Polys?). In the engine preview, it causes this (clipping?):



Is this clipping or is it a sign that I need a better video card?

My Video is onboard Intel GMA945, I believe, on my Lenovo laptop (1.6Ghz Dual Core Centrino). I'm using A7 v7.73 trial version.

Any help would be useful.



Last edited by MegaMarioDeluxe; 04/15/09 06:32.

----
MegaMario
Regular 3D Game Studio User
http://www.krystalgaming.net
Re: Engine Preview causes Model Clipping, editing in MED does not? [Re: MegaMarioDeluxe] #260992
04/15/09 06:50
04/15/09 06:50
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline
User
delinkx  Offline
User

Joined: Jul 2008
Posts: 553
Singapore
tat clipping looks like ur normal is reversed for that triangle.

if that part u need to look at both sides, then u can make a duplicate of that part and reverse the normal for one of the set so that u can see from both sides.

Note: In WED or max it will appear proper but its actually not.


A7 commercial Team / VC++ 2008 Pro
homepage | twitter | facebook
Re: Engine Preview causes Model Clipping, editing in MED does not? [Re: delinkx] #261007
04/15/09 09:30
04/15/09 09:30
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
if delinkx's suggestion doesn't fix it, check yout skins, and make sure they are 24 bit.


3333333333
Re: Engine Preview causes Model Clipping, editing in MED does not? [Re: Quad] #261039
04/15/09 11:33
04/15/09 11:33
Joined: Feb 2008
Posts: 69
Australia
M
MegaMarioDeluxe Offline OP
Junior Member
MegaMarioDeluxe  Offline OP
Junior Member
M

Joined: Feb 2008
Posts: 69
Australia
Quadraxas, you're a life saver. It works a treat, and I have no more issues with "see through" dresses on this character. I tried flipping normals, but it screws the animations up...

Thanks a million!


----
MegaMario
Regular 3D Game Studio User
http://www.krystalgaming.net

Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1