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Textur bzw. Skin skalieren #261287
04/16/09 16:54
04/16/09 16:54
Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
C
Christian__A Offline OP
User
Christian__A  Offline OP
User
C

Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
Hallo,
gibts denn eigentlich eine Möglichkeit, die Textur einer Entity (bzw. das UVMapping) zu skalieren? Mit .u und .v kann man die UV-Koordinaten ja verschieben, so etwas ähnlich bräuchte ich für die Skalierung.


MfG, Christian__A. Visit my Site: www.chris-a.de


Re: Textur bzw. Skin skalieren [Re: Christian__A] #261451
04/17/09 15:52
04/17/09 15:52
Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Ralph Offline
Senior Member
Ralph  Offline
Senior Member

Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Guck dir mal die Funktion "bmap_blit" an, damit wirste es hinbekommen.

MFG Ralph


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