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Edge detection #261563
04/18/09 14:53
04/18/09 14:53
Joined: Nov 2008
Posts: 946
T
the_clown Offline OP
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the_clown  Offline OP
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T

Joined: Nov 2008
Posts: 946
Someone knows a good way to detect edges of blocks? For climbing, I mean, the character's falling/jumping near an edge and he grabs it. I could imagine to do it with many c_traces, but that's not good for the performance...

Re: Edge detection [Re: the_clown] #261584
04/18/09 18:12
04/18/09 18:12
Joined: May 2008
Posts: 331
Lithuania, Vilnius
Jaxas Offline
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Jaxas  Offline
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Joined: May 2008
Posts: 331
Lithuania, Vilnius
use two c_traces, and somewhere i saw in forum about that, try search smile


The smaller the bug, the harder it is to kill.
_________________________________________
Forklift DEMO (3dgs)
Re: Edge detection [Re: Jaxas] #261589
04/18/09 19:04
04/18/09 19:04
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
That's what is in my mind, too.

The centered trace and a trace in front of the model. Both straight down.

Last edited by ShoreVietam; 04/18/09 19:05.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Edge detection [Re: ShoreVietam] #261673
04/19/09 11:54
04/19/09 11:54
Joined: Nov 2008
Posts: 946
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the_clown Offline OP
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the_clown  Offline OP
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Joined: Nov 2008
Posts: 946
Thanks, I've worked out a solution now. At least I think so, I couldn't try it yet.


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