vec_for_vertex is the function you need, I think there is an example in the manual.
EDIT:
Sorry, the example in the manual doesn't fit with your needs.
You need the numbers of two vertices of the hand of cbabe, you can get them when you open cbabe.mdl in MED, switch to vertex mode, and when you select a single vertex, you can see its number at the right at the bottom of the window.
For the sword or gun or torch or whatever you should use its origin to place it to the palm of the hand.
With in the while loop of the action of cbabe you have write something like the following:
vec_for_vertex(temp, my, 98);//Let's say, 98 is the vertex in the palm of the hand
Now temp got the vector of the vertex, where you can place it.
Maybe, you should look into the kh_movement script, it must be available on the Free Resources site - link at this side, upper right frame.
Last edited by Pappenheimer; 04/19/09 00:53.