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Materials
#262004
04/21/09 14:51
04/21/09 14:51
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Joined: Aug 2004
Posts: 1,345 Kyiv, Ukraine
VeT
OP
Serious User
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OP
Serious User
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
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Where i can get some samples of materials? I saw that this is smaragd material
MATERIAL* mat_smaragd =
{
ambient_blue = 100;
ambient_green = 255;
ambient_red = 100;
diffuse_blue = 0;
diffuse_green = 100;
diffuse_red = 0;
specular_blue = 255;
specular_green = 255;
specular_red = 255;
power = 10;
}
But, what is default material settings (for example, i want to highlight entity with smaragd material and then return back, to standart material)? And is there a base of samples (for example, from where i can get ambient, diffuse and specular of clay, metal and so on), so i didnt may to try settings by my hand.
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Re: Materials
[Re: splashmaker]
#262088
04/21/09 21:26
04/21/09 21:26
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Joined: Aug 2004
Posts: 1,345 Kyiv, Ukraine
VeT
OP
Serious User
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OP
Serious User
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
|
Thanks for code But there was just examples... Arent there any site, or resource, or code, whatever else, wich contain a collection of properties(ambient, diffuse, so on) for different materials ?
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Re: Materials
[Re: VeT]
#268417
05/29/09 06:43
05/29/09 06:43
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chris_oat
Unregistered
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chris_oat
Unregistered
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But there was just examples... Arent there any site, or resource, or code, whatever else, wich contain a collection of properties(ambient, diffuse, so on) for different materials ? I would have the same question. Are there none of site, resources, codes? i mean i know the AUM 35 Workshop, but i want more material examples...
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