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Improvement for workshop25 #262248
04/22/09 17:18
04/22/09 17:18
Joined: Sep 2003
Posts: 929
Spirit Offline OP

Moderator
Spirit  Offline OP

Moderator

Joined: Sep 2003
Posts: 929
Just a little info for Conitec, the multiplayer workshop 25 is not optimal. With a very few changes, I reduced the traffic to 20% of the original value. Well this is what I did, I stored the pan angle also in skill2 and used skill1 and skill2 for rotating and moving the entity on both the server and the clients. I send the skills only when the keys change. And when the skill1 or 2 changes on the server I send it to all clients. This allows to have a smooth movement everywhere and set the entrate down to 4.

Traffic with 2 players,
workshop25 original: 120 ingoing, 400 outgoing
workshop25, my version: 20 ingoing, 60 outgoing smile

Maybe, time to improve workshop25?

Re: Improvement for workshop25 [Re: Spirit] #262287
04/22/09 22:42
04/22/09 22:42
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Good work smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

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Re: Improvement for workshop25 [Re: VeT] #262331
04/23/09 06:25
04/23/09 06:25
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Yeah, that's better smile

Re: Improvement for workshop25 [Re: Cowabanga] #262354
04/23/09 09:11
04/23/09 09:11
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Thanks for the hint! Workshop 25 was more intended for educational purposes than for optimized bandwidth. But your suggestion causes not only less traffic but is also easy to understand, thus I'll gratefully improve the workshop and add your method.


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