Marco thanks for the work done on the physic's engine.
I had a request from prospective client to create a street sports game.
For the demo I used the City Level that was in the download area and added one baseball model. I attached your physics methods to the ball and I had a pop fly chasing game ala "500" for all you that know what that game is. I had ten balls in the air bouncing all around no problem. I was able to accomplish this demo in a day.
It was a hit with the client and we are now moving forward with the project.
Thanks for giving us the power and capability.
Ken
Re: Thanks for a cool physic engine.
[Re: Nardulus]
#21203 12/17/0312:2312/17/0312:23
Physics Engine (PE) just refers to a set of c-script instructions whereby your actors/entities move thru a set of Newtonian Physics interaction. Hence, while "registered to the PE", you have a apply a Force to get and Acceleration, your mass matters, and you cant use ent_move!
It also allows for friction, drage, constraints, etc.