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Thanks for a cool physic engine. #21202
12/16/03 07:09
12/16/03 07:09
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
Serious User
Nardulus  Offline OP
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Marco thanks for the work done on the physic's engine.

I had a request from prospective client to create a street sports game.

For the demo I used the City Level that was in the download area and added one baseball model. I attached your physics methods to the ball and I had a pop fly chasing game ala "500" for all you that know what that game is. I had ten balls in the air bouncing all around no problem. I was able to accomplish this demo in a day.

It was a hit with the client and we are now moving forward with the project.

Thanks for giving us the power and capability.

Ken





Re: Thanks for a cool physic engine. [Re: Nardulus] #21203
12/17/03 12:23
12/17/03 12:23
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Good to hear that. I hope your project will be as succesful as the previous ones!

Re: Thanks for a cool physic engine. [Re: Marco_Grubert] #21204
12/18/03 20:21
12/18/03 20:21
Joined: Nov 2003
Posts: 76
M
muyoyo Offline
Junior Member
muyoyo  Offline
Junior Member
M

Joined: Nov 2003
Posts: 76
Marco,what is physic engine?i dont understand dialogue btween both of u...a6 physic engine is built inside or need to add external physic engine?

Re: Thanks for a cool physic engine. [Re: muyoyo] #21205
12/19/03 16:55
12/19/03 16:55
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Physics Engine (PE) just refers to a set of c-script instructions whereby your actors/entities move thru a set of Newtonian Physics interaction. Hence, while "registered to the PE", you have a apply a Force to get and Acceleration, your mass matters, and you cant use ent_move!

It also allows for friction, drage, constraints, etc.

Re: Thanks for a cool physic engine. [Re: muyoyo] #21206
12/23/03 06:02
12/23/03 06:02
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline
Expert
Ran Man  Offline
Expert

Joined: Jun 2002
Posts: 3,682
Coppell, Texas
@ muyoyo

It is possible to see and download a free physics engine for gamestudio at the link below:

www.physicsengine.com

Download the demos and see how they work.
I have a modified Doug's old venture workshop working now with full physics! WOW!!!


Cougar Interactive

www.zoorace.com
Re: Thanks for a cool physic engine. [Re: Ran Man] #21207
01/04/04 03:37
01/04/04 03:37
Joined: Nov 2003
Posts: 76
M
muyoyo Offline
Junior Member
muyoyo  Offline
Junior Member
M

Joined: Nov 2003
Posts: 76
physic engine is crazy ,god damn cool ,i have no word to describe it greatness:p thank q:p


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