Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Ayumi), 1,405 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
dynamic shadows #21242
12/17/03 16:13
12/17/03 16:13
Joined: Dec 2003
Posts: 118
zero Offline OP
Member
zero  Offline OP
Member

Joined: Dec 2003
Posts: 118
i know alittle about direct x programmer but not alot about 3dgs c/script. i mean i know sum but not alot. how hard would it be to program a dynamic shadows shader for 3dgs?????? im working on a horror game called beware. as you can see it would look a hell of alot better with sum shaders. is there a tutorial on how to convert shaders to 3dgs?

Re: dynamic shadows [Re: zero] #21243
12/19/03 15:14
12/19/03 15:14

A
Anonymous
Unregistered
Anonymous
Unregistered
A



I can't view the image. I've tried to copy the link from the images properties to the address bar but got an error saying that the page violates to its terms of service.

Didn't mean to go off-topic by the way.

Re: dynamic shadows #21244
12/19/03 17:22
12/19/03 17:22
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
The problem with a dynamic shadow shader right now is that you need to use the stencil buffer for it to work..and the stencil buffer is not yet availble in 3dgs.. hopefully soon it will be


Sphere Engine--the premier A6 graphics plugin.
Re: dynamic shadows [Re: Matt_Aufderheide] #21245
12/19/03 17:36
12/19/03 17:36
Joined: Dec 2003
Posts: 118
zero Offline OP
Member
zero  Offline OP
Member

Joined: Dec 2003
Posts: 118
damn see im starting to think it would be easyer to make my own engine lol. ive been looking around in the directx samples and it doesnt seem to hard... thinks....... :-)

Re: dynamic shadows [Re: zero] #21246
12/20/03 10:06
12/20/03 10:06
Joined: Mar 2001
Posts: 1,825
London, England
Keith B [Ambit] Offline
Expert
Keith B [Ambit]  Offline
Expert

Joined: Mar 2001
Posts: 1,825
London, England
zero - it's not guaranteed, but I believe that JCL has said that stencil buffer shadows should be implemented in A6.3, ie. over the next few months. Don't take this as gospel, though, it is just the impression I have from some of his recent comments.

Cheers,
Keith

Re: dynamic shadows [Re: Keith B [Ambit]] #21247
12/22/03 05:23
12/22/03 05:23
Joined: Dec 2003
Posts: 118
zero Offline OP
Member
zero  Offline OP
Member

Joined: Dec 2003
Posts: 118
kewl thanks for the info k

Re: dynamic shadows [Re: zero] #21248
12/22/03 09:52
12/22/03 09:52

A
Anonymous
Unregistered
Anonymous
Unregistered
A



I still can't see the image. I use IE 6. Can you put the image in a web page so I can see it?


Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1