Hi, I've looked around quite a while but didn't find anything, so I thought I'd just ask directly: Is it possible to use shaders (a normalmap shader in particular) on levelblocks in A6? And if yes, how?
Thank you in advance!
Re: Shader for Levelblocks in A6?
[Re: Luzifer]
#263981 05/03/0916:0805/03/0916:08
I have been looking for an example of how to do this with A7. My attempts have not been very successful in that I get some parts of the block OK but other parts are totally black and always in a triangle. This is probably due to some clipping setting. What I would like to see is a simple level (like a room) with some lights and different textures on floor, walls and ceiling that have a normal map shader.