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Re: Build a building [Re: Toryno] #264828
05/08/09 12:48
05/08/09 12:48
Joined: May 2008
Posts: 331
Lithuania, Vilnius
Jaxas Offline
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Jaxas  Offline
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Joined: May 2008
Posts: 331
Lithuania, Vilnius
Quote:
in that way i can't check if the building is in a wall
why not?


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Re: Build a building [Re: Jaxas] #265019
05/09/09 18:12
05/09/09 18:12
Joined: Apr 2009
Posts: 138
Germany
T
Toryno Offline OP
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Toryno  Offline OP
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T

Joined: Apr 2009
Posts: 138
Germany
Because i want to check if the building hits the map wink i mean not a terrain but a map in wmp format and no map entity


Thanks for reading, thinking, answering wink
Re: Build a building [Re: Toryno] #265033
05/09/09 19:43
05/09/09 19:43
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
in my sister's code instead of checking for entity, you can check if all 5 c_traces return same height. then you can be sure it is on wide-enough ground.


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Re: Build a building [Re: Quad] #285568
08/19/09 04:51
08/19/09 04:51
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
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not_me  Offline
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Posts: 508
Texas
what if im building in space...would i keep the code the same to check for models? Im planning to use a modified version of this code as a basis to build an rts...


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