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Illumination #263986
05/03/09 17:29
05/03/09 17:29
Joined: Oct 2008
Posts: 679
Germany
Ayumi Offline OP
User
Ayumi  Offline OP
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Joined: Oct 2008
Posts: 679
Germany
Huhu,

weis jemand wie ich diesen Effect erreichen kann?
Die Baeume bewegen sich dabei und sieht aus als wenn
das Licht durchscheint.
Danke.

Does anyone know, how to create this effect?
There are moving trees and it seems like light which
shines through this trees.
Thanks.



Re: Illumination [Re: Ayumi] #263989
05/03/09 17:37
05/03/09 17:37
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
bloom?


3333333333
Re: Illumination [Re: Quad] #263993
05/03/09 17:51
05/03/09 17:51
Joined: Oct 2008
Posts: 679
Germany
Ayumi Offline OP
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Ayumi  Offline OP
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Joined: Oct 2008
Posts: 679
Germany
Bloom is an other effect^^That s not bloom...that s illumination.

Re: Illumination [Re: Ayumi] #264013
05/03/09 19:44
05/03/09 19:44
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
Also looks like bloom to me.
Where is the difference?


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Re: Illumination [Re: Dark_samurai] #264015
05/03/09 19:46
05/03/09 19:46
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Posts: 1,922
Schweiz
I think so too, that is a bloom...

Re: Illumination [Re: Widi] #264048
05/03/09 23:28
05/03/09 23:28
Joined: Oct 2008
Posts: 679
Germany
Ayumi Offline OP
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Ayumi  Offline OP
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Posts: 679
Germany
That s an oher example for Illuminate(like Hdr)...
http://r2online.ru/novice/detail/id/2890.html

But bloom is an other one...

bloom = all objekts....
HDR = objekts far away...
Illuminate = Objekts far away...(illuminate right and left side)##

Re: Illumination [Re: Ayumi] #264050
05/03/09 23:42
05/03/09 23:42
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
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Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
there is lot's of versions of bloom, you can have that effect with a shader that take the bloomed parts then blurs it and then overlays to view. (watch metal/bright objects in r2 they are bloomed too.)


3333333333
Re: Illumination [Re: Quad] #264051
05/04/09 01:06
05/04/09 01:06
Joined: Jun 2005
Posts: 656
G
Grafton Offline
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Grafton  Offline
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G

Joined: Jun 2005
Posts: 656
Looks exactly like the bloom I use.
Notice how the brighter (the sky) color, the more it seems to look blurred.


Not two, not one.
Re: Illumination [Re: Grafton] #264055
05/04/09 03:46
05/04/09 03:46
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
Its definitely bloom..you grab the framebuffer, process it to make everything black except the brightest parts, then blur it and additively blend over the scene.

There is no such effect as "illumination". Nor does HDR have anything to do with "far away objekts"

Re: Illumination [Re: Matt_Aufderheide] #264076
05/04/09 07:58
05/04/09 07:58
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
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Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
it is bloom indeed.


the parts of the image i marked also get's bloomed. The game uses simple specularity shader(probably based on specmaps) and metallik parts of the weapons/clothes get's brighter/whiter if you turn them to sun, and because they are brighter they get bloomed too.


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