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Re: A7 network traffic
[Re: jcl]
#264077
05/04/09 08:02
05/04/09 08:02
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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But why is DirectPlay not used by any well known Multiplayer games nowdays?
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: A7 network traffic
[Re: jcl]
#264081
05/04/09 08:20
05/04/09 08:20
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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Hey JCL,
considering current TODOs and priorities of them, what would be the shortest time for GS to get a new mp system?(enet or raknet)[You may also think of dropping backwards compatiblity or you can make both dplay and raknet included or keep current mp system but use raknet as a core and add new funtions?]
Last edited by Quadraxas; 05/04/09 08:21.
3333333333
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Re: A7 network traffic
[Re: Quad]
#264136
05/04/09 15:24
05/04/09 15:24
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Besides, I don't want to spoil the business of people offering external Enet libraries for Gamestudio. You are a real gentleman jcl!
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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