#include <acknex.h>
#include <default.c>
#include <windows.h>
#include <opengl.h>
void main ()
{
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(40,1,1,50);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,0,10,0,0,0,0,1,0);
glBegin(GL_TRIANGLES);
glColor3f(1,0,0);
glVertex3f(-1,0,0);
glVertex3f(1,0,0);
glVertex3f(0,1,0);
glEnd();
wait(5);
}