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Re: 3dgs third person shooter play test
[Re: darkinferno]
#266055
05/15/09 18:08
05/15/09 18:08
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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and for anyone missing the point of this thread:
what i basically want is for you guys to submit ideas that you think would be cool for the game or if you have 3dgs and wanna help or trade code, let me know... currently i only have the LITE-C FREE version of 3d gamestudio so as u can see, i'm very limited... dont know wen i'll be getting some cash ready... but until then... oh, ideas i would like to see could fall into :
melee killoffs- killing an enemy at close range via a melee attack gameplay ideas- anything that you think would suit this gametype... remember, its aimed to be a slightly futurisstic shooter
Last edited by darkinferno; 05/15/09 18:09.
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Re: 3dgs third person shooter play test
[Re: darkinferno]
#266058
05/15/09 18:27
05/15/09 18:27
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Joined: Jun 2008
Posts: 402 Germany
sebbi91
Senior Member
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Joined: Jun 2008
Posts: 402
Germany
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Cool Things: A System that allows you to make you World to a weapon! For example: put a chair in your hand and throw it after your enemy! or use a gravity gun like in HLČ episode one or a Portalgun like in HLČ-portal!
Maybe a flyindg Board like in the 1. and 3. Spiderman movie would be cool!
Tuneable Weapons (Ammotype-Change,silencer)
a full destroyable World(Terraindeformations,destroyable buildings)
And my faforite feature in MY Game: a 2 Player-mode!
Btw you make EXACTLY the same Game, like me! ^^ But my Game is fully in 1st person. If you want are interested you can look at my Website(in my signature)
But i work with c-Script! ^^
i hope i could help!
mfg BasTi and the IGS-team
Last edited by sebbi91; 05/21/09 13:16.
3D-Gamestudio A8 - Commercial
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Re: 3dgs third person shooter play test
[Re: sebbi91]
#266059
05/15/09 18:43
05/15/09 18:43
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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the mechanics of 'scion' so far are alot more than displayed by the pics and videos....
i would love to give more info but not at the moment ...
Last edited by darkinferno; 05/15/09 18:46.
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Re: 3dgs third person shooter play test
[Re: the_clown]
#266175
05/16/09 12:18
05/16/09 12:18
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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Do you have a cover system? methods to increase aiming such as this are being thought of, basically trying to avoid making JUST another cover system... check out this thread in which we're having a discussion about it thread The Shrike was a good futuristic security combat model that could phase time, grow spikes/thorns, wire and generally dismember all opponants, machinery included or rock. Terminator nano based bots are similar and both employ close combat so maybe something like hand fighting with teleport and time_phase would be a go? the game as already been written and this is far from the design doc, its aimed to be as simple as possible and they key focus is on addictive gameplay...
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Re: 3dgs third person shooter play test
[Re: darkinferno]
#266207
05/16/09 17:18
05/16/09 17:18
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Joined: Apr 2008
Posts: 2,488
ratchet
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Posts: 2,488
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a full destroyable World(Terraindformations,desrtoyable buildings)Ahhhahha Dont' ask too much also. If the games finishes one day , it will be really great !
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Re: 3dgs third person shooter play test
[Re: ratchet]
#266224
05/16/09 21:00
05/16/09 21:00
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Joined: Dec 2007
Posts: 156 England
ryangregory
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Posts: 156
England
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Hi, I saw your description of the character and made this (crappy) sketch.  You can use it if you want, I was just trying to fit the style you wanted. Cheers, Ryan.
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Re: 3dgs third person shooter play test
[Re: ryangregory]
#266813
05/19/09 22:14
05/19/09 22:14
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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sorry i took so long to rely guys.. @sebbi: ode physics engine is rather unstable especially since i make immense use of it, its perfect when you have fewer physics models onscreen but i'm working at it.. destruction is indeed planned, but i have to find a way to stabilize it, i know about newton but am not that advanced yet @ryangregory: love the sketch, i might try and use it... its definately the style, even the gun, guns will be a little bigger though  .... this is to exaggerate them since its a gun game and that where i want the focus.. i also see the blade... perfect... hope i can get help from someone to model it  .... and to everyone else, i made a quick vid of the work in progress of the ragdolls... i'm 90+ percent complete, i'm just trying to get the blending better so you will see not skipping when a model is killed from whatever animation state it is in  ... http://www.youtube.com/watch?v=_q524cEQHOIgive it a look
Last edited by darkinferno; 05/19/09 22:34.
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