BMAP* new_bmp = "whatever.bmp" BMAP* old_bmp = "somethingelse.bmp" PANEL* pnl_this = { bmap = old_bmp; flags = SHOW; //might be flags = VISIBLE; depends on the version you're using } void main(){ wait(-3) pnl_this.bmap = new_bmp; }
Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de