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Still worth making games using A6 c-script ? #265126
05/10/09 15:10
05/10/09 15:10
Joined: Feb 2007
Posts: 146
UK
robertbruce Offline OP
Member
robertbruce  Offline OP
Member

Joined: Feb 2007
Posts: 146
UK
Hello,

I have many games to make within the next year or 18months. I am compentent using c-script and it has taken a while to come this far.

As they may take a couple of years to make I am wondering if they will still be playable on the PC's and systems that people own.

In 2 years time will games using c-script still work? I am assuming they will considering there are old pc games which still function on Vista and XP. Will the version of direct x change so not to be compatible with A6?

Forgive my ignorance but I need to take these things into consideration. Better to ask now than go ahead and have nothing to show at the end.

The format of my games means that they will not go out of fashion or date for some time once completed. I have many game templates using c-script. Would lite-c be the better choice? That would of course mean using up more time to learn lite-c and the code needed for new templates.

I would appreciate any input on this matter.

Re: Still worth making games using A6 c-script ? [Re: robertbruce] #265134
05/10/09 15:45
05/10/09 15:45
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
I don't think that future engines, like A8 in 2 years, will still support C-Script. When you use C-script you're probably restricted to A7, and even with A7 many of the new features only work with lite-C. So a game in C-script can never be as good as the game in lite-C.

Additionally, in my opinion programming a game in lite-C is around 30% faster than in C-Script. This is because lite-C does not have all the C-Script restrictions and limitations that you need to keep in mind. All the lite-C samples, would be a lot more complicated when they were programmed in C-Script, if that were possible at all.

I think, it is certainly worth to convert your templates to lite-C.

Re: Still worth making games using A6 c-script ? [Re: robertbruce] #265142
05/10/09 17:18
05/10/09 17:18
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
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Hitsch  Offline
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Joined: May 2008
Posts: 150
Switzerland
Originally Posted By: robertbruce

In 2 years time will games using c-script still work? I am assuming they will considering there are old pc games which still function on Vista and XP. Will the version of direct x change so not to be compatible with A6?


I don't think that this would be a problem as such.
It should be possible to run old code, either A6 or A7, for a few years to come. C-Script or Lite-C is not going to make a big difference there.
If you want to make changes to the code in a few years, it's a different story.

But since C-Script is kind of dying out and it's getting harder to find templates, code parts or any other support, I would strongly recommend to switch over anyway, especially if you're going to work on several projects.
Doing that later between projects and converting a lot of code is not something I would want to run into.

But it is and will be a matter of opinion...

Last edited by Hitsch; 05/10/09 17:22.
Re: Still worth making games using A6 c-script ? [Re: Hitsch] #265472
05/12/09 16:35
05/12/09 16:35
Joined: Feb 2007
Posts: 146
UK
robertbruce Offline OP
Member
robertbruce  Offline OP
Member

Joined: Feb 2007
Posts: 146
UK
thank you both for your replies.

The games I will be making will be fairly short so for now I will code with C-script. I will also learn lite-c and convert when possible.

Re: Still worth making games using A6 c-script ? [Re: robertbruce] #265521
05/12/09 21:26
05/12/09 21:26
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
Thats the easiest way to learn.
Write your own c-script to completion, so you fully understand what its doing.
And then convert it to lite-c.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Still worth making games using A6 c-script ? [Re: EvilSOB] #265528
05/12/09 22:02
05/12/09 22:02
Joined: Jun 2008
Posts: 428
Rasch Offline
Senior Member
Rasch  Offline
Senior Member

Joined: Jun 2008
Posts: 428
Bye bye loved c-script frown

Re: Still worth making games using A6 c-script ? [Re: Rasch] #265543
05/13/09 03:25
05/13/09 03:25
Joined: Feb 2008
Posts: 69
Australia
M
MegaMarioDeluxe Offline
Junior Member
MegaMarioDeluxe  Offline
Junior Member
M

Joined: Feb 2008
Posts: 69
Australia
Meh, A6 can do what A7 can do with a few quality coded functions. smile

The updated (bigger and better) versions are not always better... I personally find A6 really good while A7 freaks me out.


----
MegaMario
Regular 3D Game Studio User
http://www.krystalgaming.net
Re: Still worth making games using A6 c-script ? [Re: MegaMarioDeluxe] #265549
05/13/09 05:19
05/13/09 05:19
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
Member
KiwiBoy  Offline
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Joined: Apr 2009
Posts: 298
Southern Oceans
I found the easiest to learn was c-script, very forgiving.
Lite-C on the other hand is like a stack programming system, everything must be in the right place, say the right things and do the right things when called or else.......SCREAM!
So Im slowly learning Lite-C now and while its not too bad, its not easy for me either, yet.

If your experience base lead you to c-script all those years ago then stay with c-script for now.
If you havnt learnt any scripting language then start with Lite-C.

If you havnt learnt any scripting but want to see results in projects that are meaningfull to you, use c-script, its got a wider learning and user base than Lite-C, more working demos and snippets and its easy.

Thats my call.....


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

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