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collision question #21540
12/27/03 09:30
12/27/03 09:30
Joined: Jan 2003
Posts: 160
Game Wizard Offline OP
Member
Game Wizard  Offline OP
Member

Joined: Jan 2003
Posts: 160
I have a model which I move using ent_move in a dll. My level is surrounded by a sky sphere model. All works ok except that whenever the model is moved I get events which say that the moved model has collided with the sky sphere model. However, the model is a fraction of the size of the radius of the sphere so I currently do not understand why I should be getting these collision events. When the model collides with a block, I get the block collision event ok.

thanks..

Re: collision question [Re: Game Wizard] #21541
12/30/03 00:36
12/30/03 00:36
Joined: Jul 2003
Posts: 1,563
B
blaaaaa Offline
Expert
blaaaaa  Offline
Expert
B

Joined: Jul 2003
Posts: 1,563
make the sky cube passable.Maybe this works because I had a near similar problem , too.

Re: collision question [Re: Game Wizard] #21542
12/30/03 01:27
12/30/03 01:27
Joined: Nov 2003
Posts: 327
Hawaii , USA
PoLaRiS69 Offline
Senior Member
PoLaRiS69  Offline
Senior Member

Joined: Nov 2003
Posts: 327
Hawaii , USA
ya,
that is my suggestion also... Get the models propertys, and click the passible checkbox....


PoLaRiS
Re: collision question [Re: PoLaRiS69] #21543
12/30/03 02:34
12/30/03 02:34
Joined: Jan 2003
Posts: 160
Game Wizard Offline OP
Member
Game Wizard  Offline OP
Member

Joined: Jan 2003
Posts: 160
Thanks, but the sky sphere model is / was passable.

Re: collision question [Re: Game Wizard] #21544
01/10/04 07:28
01/10/04 07:28
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Use

move_mode = ignore_passable;

before every "ent_move" line in your code.


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