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bmap get blurred inside the engine #266076
05/15/09 20:24
05/15/09 20:24
Joined: Jul 2007
Posts: 959
nl
F
flits Offline OP
User
flits  Offline OP
User
F

Joined: Jul 2007
Posts: 959
nl
this is how the bmap is normal


this is how the bmap is inside the enigne


its hard to see but you need to open the images else you want see the diferent

in the first bmap its like in paint/windows viewer /enz
en the sencond images in side the engine

is there a way how to fix this?

its a 24 bmp 1680*1050

the balck sqaure is just to hide some game info


"empty"
Re: bmap get blurred inside the engine [Re: flits] #266082
05/15/09 20:49
05/15/09 20:49
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
what format did you save the image in? it looks like the color format is all wrong...

Re: bmap get blurred inside the engine [Re: darkinferno] #266083
05/15/09 20:53
05/15/09 20:53
Joined: Jul 2007
Posts: 959
nl
F
flits Offline OP
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flits  Offline OP
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Joined: Jul 2007
Posts: 959
nl
its just a standard 24 bitmmap like standard paint


"empty"
Re: bmap get blurred inside the engine [Re: flits] #266086
05/15/09 21:16
05/15/09 21:16
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
strange, i can see the error, i dont kno much about image formats but you should try another compression like tga or pcx, not sure though but i do know thats never happened to me...

Re: bmap get blurred inside the engine [Re: darkinferno] #266095
05/15/09 22:17
05/15/09 22:17
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
engine's 2d panel system(coding and usabilty wise) is great, but rendering can be improved(like when you rotate a panel or a needle id gets jittery...)

you can try darkinferno's suggestions if that doesnt work, width and height powers of 2.


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