function turn_towards_target()
{
// get the direction from the entity MY to the entity YOU
vec_set(temp,your.x);
vec_sub(temp,my.x);
vec_to_angle(my.pan,temp); // now MY looks at YOU
}
from manual..again..
The smaller the bug, the harder it is to kill. _________________________________________ Forklift DEMO (3dgs)