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CodeAnalyser #266231
05/16/09 21:46
05/16/09 21:46
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
TechMuc  Offline OP
User
T

Joined: Jul 2008
Posts: 894
Hey,

Just wanted to announce a small second project. Ever thought of analysing your source-code, but than was to lazy to debug your whole code for speed-gabs and errors?

In future it will be much easier. I build up a small tool today, which slightly "hacks" your source code and anlyses the speed of every function you define. Additioanlly it's able to read out every single return code.

Some screens:





greetings

Re: CodeAnalyser [Re: TechMuc] #266232
05/16/09 21:49
05/16/09 21:49
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Interesting and definatly usefull project smile
Reminds me of the "Performance Tool" which comes with the iPhone SDK :P
Even though yours is probably a bit less advanced^^.
But anyways, cool work.

Re: CodeAnalyser [Re: Slin] #266233
05/16/09 22:49
05/16/09 22:49
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
hay, i would love this, cant wait for a release, if you plan to release it that is smile

Re: CodeAnalyser [Re: darkinferno] #266235
05/16/09 23:07
05/16/09 23:07
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
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Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
looks nice, and usefull wink


3333333333
Re: CodeAnalyser [Re: Quad] #266470
05/18/09 09:32
05/18/09 09:32
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
also interested in this smile
would it be possible to show rendering speeds as well? as in: not just FPS, but the times it takes for the different parts of the rendering process (pp effects take up x milliseconds, polygpon rendering y milliseconds etc)?

Last edited by Germanunkol; 05/18/09 09:34.

~"I never let school interfere with my education"~
-Mark Twain
Re: CodeAnalyser [Re: Germanunkol] #266474
05/18/09 10:34
05/18/09 10:34
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
TechMuc  Offline OP
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Joined: Jul 2008
Posts: 894
Thank you for the positive resonance. The development time wont be that high, so you can be looking forward to a soon release.

@German: i just have direct access to the rendering time displayed in the F11 panel.

Added memory checking today:


Re: CodeAnalyser [Re: TechMuc] #266489
05/18/09 13:30
05/18/09 13:30
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Wow! shocked This is amazing!

Will it also take in consideration DLL's and functions?
Anyway, this is awesome for uber-micro-management (byte-grinding :P) laugh

good job, hope to be able to toy with it soon.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: CodeAnalyser [Re: Helghast] #266726
05/19/09 11:51
05/19/09 11:51
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cool! can't wait for it (if you'll release it.) smile

Re: CodeAnalyser [Re: Cowabanga] #266765
05/19/09 15:32
05/19/09 15:32
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Cool idea wink Seems to be a useful tool.

I would love to see something like that in GED.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: CodeAnalyser [Re: Dark_samurai] #275389
07/01/09 08:56
07/01/09 08:56
Joined: Jun 2005
Posts: 656
G
Grafton Offline
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Grafton  Offline
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Joined: Jun 2005
Posts: 656
Any new development news TechMuc? I hope this is still in the works.


Not two, not one.
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