Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
5 registered members (Quad, TipmyPip, degenerate_762, AndrewAMD, Nymphodora), 997 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Possibility NOT to use MED for importing mdl into WED? #266272
05/17/09 07:19
05/17/09 07:19
Joined: Oct 2008
Posts: 112
N
Ness Offline OP
Member
Ness  Offline OP
Member
N

Joined: Oct 2008
Posts: 112
hello,
during lots of problems, i cant instal MED!
Stop please dont say anything about reinstall windows etc etc! I made it more than 10 TIMES!
I cant use it,so i switched to blender!
I could made good models and tested the importing with my friends OLD pc and i got FATAL BAD results on MED! Does there exist a possiblity to import blender files or converted GOOD blender Files to WED without to make the model shit?
Please dont say MDL Export or MDl2 Export! Both are damaging my models extremly hard frown

Re: Possibility NOT to use MED for importing mdl into WED? [Re: Ness] #266275
05/17/09 08:24
05/17/09 08:24
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Reinstall older or newer graphics cards drivers would more likely help than reinstalling Windows. I bet it's a driver problem. Or in the worst case a graphics card problem.

What's a bit curious is that your WED should have the same problems then. I would really suggest to have a look to get MED back working. You may need it at characters here and there.

Anyways. Ventilator made a mdl 7 export script for Blender. Can be found here. Scroll down to nearly the end:

http://machinimist.googlepages.com/

Ultimate Unwrap 3D can export to MDL5. Fragmotion can export to MDL 3,4,5 and 7, that's at least what you can read in the export features. But that is not meant to export level geometry. And you need to import the graphics first too. And that's basically it. At least from what i know.

Quote:
Please dont say MDL Export or MDl2 Export! Both are damaging my models extremly hard frown


Please don't mix mdl and mdl 2 with mdl 3/4/5/7 from Gamestudio. These are different file formats. Cannot remember what mdl and mdl2 was at the moment. Wasn't that the Quake file format?

Damaging is relative. Missing textures can for example also be a user error. Or a wrong setting while export. Or the wrong format. As told above, there is mdl 3,4,5 and 7 for Gamestudio.


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Possibility NOT to use MED for importing mdl into WED? [Re: Tiles] #266331
05/17/09 14:58
05/17/09 14:58
Joined: Oct 2008
Posts: 112
N
Ness Offline OP
Member
Ness  Offline OP
Member
N

Joined: Oct 2008
Posts: 112
how can i install this "plugin" for blender?


EDIT: I already set,i controlled everything,included drivers of graphics card,windows PS etc etc etc.
All are good graphic cards with newest driver(2009)

Last edited by Ness; 05/17/09 14:59.
Re: Possibility NOT to use MED for importing mdl into WED? [Re: Ness] #266357
05/17/09 16:39
05/17/09 16:39
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
if your having that many issues, i'd back up your stuff, and then reformat.

Re: Possibility NOT to use MED for importing mdl into WED? [Re: lostclimate] #266358
05/17/09 16:45
05/17/09 16:45
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
To install this script put it where Blender has all its other scripts. userdata is a placeholder in this path here. I have german XP, and here it is called Anwendungsdaten.

... userdata\Blender Foundation\Blender\.blender\scripts

He already has reinstalled more than once from what i can read. Newest drivers are not always the best drivers. To be able to help you with MED it would good to know what exactly doesn't work with it. Doesn't load? loads but no display? Loads, but flickers? Loads,has display, but doesn't load mesh? What exactly is your problem?

Last edited by Tiles; 05/17/09 16:46.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Possibility NOT to use MED for importing mdl into WED? [Re: Tiles] #266365
05/17/09 18:47
05/17/09 18:47
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: Tiles

He already has reinstalled more than once from what i can read.

no, my advice was a little more destructive than a reinstall of med, im talking of windows laugh

Re: Possibility NOT to use MED for importing mdl into WED? [Re: lostclimate] #266452
05/18/09 06:20
05/18/09 06:20
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Well ...

Quote:
Stop please dont say anything about reinstall windows etc etc! I made it more than 10 TIMES!


whistle grin


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Possibility NOT to use MED for importing mdl into WED? [Re: Tiles] #266589
05/18/09 19:26
05/18/09 19:26
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
hah, apparently i did mess up, i feel foolish laugh sorry.

Re: Possibility NOT to use MED for importing mdl into WED? [Re: lostclimate] #266671
05/19/09 06:48
05/19/09 06:48
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
You're welcome. I also overread things here and there smile


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Possibility NOT to use MED for importing mdl into WED? [Re: Tiles] #267086
05/21/09 20:32
05/21/09 20:32
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
today i got fragMotion, and amazed how perfectly it exported directly to gamestudio mdl7.

i am new to program and tried with few not-so-compliceted models with bone animation... imported from other formats and directly exported to mdl7.

just in case you are interested give it a try:
http://www.fragmosoft.com/

and it's cheap $25.

Last edited by Quadraxas; 05/21/09 20:33.

3333333333
Page 1 of 2 1 2

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1