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Possibility NOT to use MED for importing mdl into WED?
#266272
05/17/09 07:19
05/17/09 07:19
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Joined: Oct 2008
Posts: 112
Ness
OP
Member
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OP
Member
Joined: Oct 2008
Posts: 112
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hello, during lots of problems, i cant instal MED! Stop please dont say anything about reinstall windows etc etc! I made it more than 10 TIMES! I cant use it,so i switched to blender! I could made good models and tested the importing with my friends OLD pc and i got FATAL BAD results on MED! Does there exist a possiblity to import blender files or converted GOOD blender Files to WED without to make the model shit? Please dont say MDL Export or MDl2 Export! Both are damaging my models extremly hard
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Re: Possibility NOT to use MED for importing mdl into WED?
[Re: Ness]
#266275
05/17/09 08:24
05/17/09 08:24
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
Joined: Sep 2007
Posts: 658
germany
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Reinstall older or newer graphics cards drivers would more likely help than reinstalling Windows. I bet it's a driver problem. Or in the worst case a graphics card problem. What's a bit curious is that your WED should have the same problems then. I would really suggest to have a look to get MED back working. You may need it at characters here and there. Anyways. Ventilator made a mdl 7 export script for Blender. Can be found here. Scroll down to nearly the end: http://machinimist.googlepages.com/ Ultimate Unwrap 3D can export to MDL5. Fragmotion can export to MDL 3,4,5 and 7, that's at least what you can read in the export features. But that is not meant to export level geometry. And you need to import the graphics first too. And that's basically it. At least from what i know. Please dont say MDL Export or MDl2 Export! Both are damaging my models extremly hard frown Please don't mix mdl and mdl 2 with mdl 3/4/5/7 from Gamestudio. These are different file formats. Cannot remember what mdl and mdl2 was at the moment. Wasn't that the Quake file format? Damaging is relative. Missing textures can for example also be a user error. Or a wrong setting while export. Or the wrong format. As told above, there is mdl 3,4,5 and 7 for Gamestudio.
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Re: Possibility NOT to use MED for importing mdl into WED?
[Re: Tiles]
#266331
05/17/09 14:58
05/17/09 14:58
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Joined: Oct 2008
Posts: 112
Ness
OP
Member
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OP
Member
Joined: Oct 2008
Posts: 112
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how can i install this "plugin" for blender?
EDIT: I already set,i controlled everything,included drivers of graphics card,windows PS etc etc etc. All are good graphic cards with newest driver(2009)
Last edited by Ness; 05/17/09 14:59.
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Re: Possibility NOT to use MED for importing mdl into WED?
[Re: lostclimate]
#266358
05/17/09 16:45
05/17/09 16:45
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
Joined: Sep 2007
Posts: 658
germany
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To install this script put it where Blender has all its other scripts. userdata is a placeholder in this path here. I have german XP, and here it is called Anwendungsdaten.
... userdata\Blender Foundation\Blender\.blender\scripts
He already has reinstalled more than once from what i can read. Newest drivers are not always the best drivers. To be able to help you with MED it would good to know what exactly doesn't work with it. Doesn't load? loads but no display? Loads, but flickers? Loads,has display, but doesn't load mesh? What exactly is your problem?
Last edited by Tiles; 05/17/09 16:46.
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Re: Possibility NOT to use MED for importing mdl into WED?
[Re: Tiles]
#267086
05/21/09 20:32
05/21/09 20:32
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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today i got fragMotion, and amazed how perfectly it exported directly to gamestudio mdl7. i am new to program and tried with few not-so-compliceted models with bone animation... imported from other formats and directly exported to mdl7. just in case you are interested give it a try: http://www.fragmosoft.com/and it's cheap $25.
Last edited by Quadraxas; 05/21/09 20:33.
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