Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (Ayumi), 662 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Exporting image of skin mapping in MED #266342
05/17/09 15:18
05/17/09 15:18
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline OP
Member
Michael_McCrickard  Offline OP
Member

Joined: Sep 2003
Posts: 208
Is there no way to export the image of the skin mapping in MED? Not the list of vertices (the .txt file) but the actual image of the vertices and edges created when you do the mapping? It seems like the "Export image" function in the Skin Editor should do this, but it only exports the texture itself. And you can already do this under Manage Skins, so it seems like you should be able to export the image of the lines and vertices in the editor. Can you?

Re: Exporting image of skin mapping in MED [Re: Michael_McCrickard] #266348
05/17/09 15:45
05/17/09 15:45
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
i select all potygons and use fill selected in skin editor, it paints edges on the texture, then i export it.


3333333333
Re: Exporting image of skin mapping in MED [Re: Michael_McCrickard] #266349
05/17/09 15:48
05/17/09 15:48
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
One way would be to open the skin in the skin editor, activate the lines and create a screenshot. Paste this screenshot in your favorite paint program and create the new textures above the screenshot.

You should scale the image to get a width of 1024 pixel and try to keep the aspect ratio otherwise your new texture will be streched.

I guess this is what you wanted to do.
You wanted to export the UV Mapping instead of the texture, which seems not to be supported as direct menu option.

Re: Exporting image of skin mapping in MED [Re: slacer] #266750
05/19/09 13:19
05/19/09 13:19
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
I think if you select view->lines->lines(you know, when there's option to select none/wireframe/lines, i forgot the exact place) and you export the skin image, it will be projected to the skin. Or it only works for qmed(quake modeler I used to use)?

Re: Exporting image of skin mapping in MED [Re: bart_the_13th] #266781
05/19/09 17:02
05/19/09 17:02
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline OP
Member
Michael_McCrickard  Offline OP
Member

Joined: Sep 2003
Posts: 208
Thanks for the replies. I have tried doing screen-grabs as slacer suggested. It does work, but it's tedious. The Quadraxas made sounded like a great one, and I find that I can get this to work sometimes, but not others. And bart's suggestion is exactly what I used to do, and it used to work in MED, but no more. (I think maybe 6.384 is the last version that would do it.) In general, I find the skin editor in MED to be rather unpredictable. For instance, sometimes it just zooms in to the maximum suddenly when I'm doing something unrelated to zooming. Also that strange "sometimes the fill tool works, sometimes it doesn't" problem. Anyway, I guess I should learn Lith-Unwrap or something. Anybody have a favorite skinning tool to suggest?


Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1