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Newton Physik-Engine #21607
12/30/03 06:00
12/30/03 06:00
Joined: Dec 2003
Posts: 130
Austria
B
BrainGamble Offline OP
Member
BrainGamble  Offline OP
Member
B

Joined: Dec 2003
Posts: 130
Austria
Hallo,

wer benutzt aller diese Engine?
ich habe da nähmlich ein problem oder zwei;

Entities (Modells) fallen bei prefabs einfach durch (z.B. ich habe auf einem regal eine kl. Dose stehen; schieße ich auf diese fällt sie einfach durch das regal auf dem Boden) und

Prefabs fallen bei Blöcken (Boden) durch.

danke


<< I 'LL BE BACK >>
Re: Newton Physik-Engine [Re: BrainGamble] #21608
12/30/03 06:05
12/30/03 06:05
Joined: Apr 2002
Posts: 1,511
Schweiz(Bern)
_burnner_ Offline
Senior Developer
_burnner_  Offline
Senior Developer

Joined: Apr 2002
Posts: 1,511
Schweiz(Bern)
ich find nicht mal die anleitung..

Re: Newton Physik-Engine [Re: _burnner_] #21609
12/30/03 06:10
12/30/03 06:10
Joined: Apr 2002
Posts: 1,511
Schweiz(Bern)
_burnner_ Offline
Senior Developer
_burnner_  Offline
Senior Developer

Joined: Apr 2002
Posts: 1,511
Schweiz(Bern)
lol..gefunden! nun spring ich aus dem fenster bye! war schön mit euch

Re: Newton Physik-Engine [Re: _burnner_] #21610
12/30/03 07:00
12/30/03 07:00
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline
Expert
Ran Man  Offline
Expert

Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Quote:

Prefabs fallen bei Blöcken (Boden) durch.



Prefabs or blocks will not work with the Newton engine, until you make the necessary modifications to your .wdl file like shown in their manual below"
Quote:

- After the code line:
string level_str = <levelname.WMB>
Paste this code fragment
ifdef USE_NEWTON_GAME_DYNAMICS;
string newtonLevel_cls = <levelname.CLS>
endif;


- Go to the function main and after the code line
level_load(level_str);
- Paste this code fragment
ifdef USE_NEWTON_GAME_DYNAMICS;
wait(1);
dll_handle = newtonHandle;
NewtonAddMap (level_str, splashscreen);
endif;


After you make changes, you should compile, then SAVE your level. Be sure to SAVE it, because this is important to the physic engine.


Cougar Interactive

www.zoorace.com
Re: Newton Physik-Engine [Re: Ran Man] #21611
01/04/04 03:29
01/04/04 03:29

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Danke, ich denke mal das dieses script auch schnell in eine Engine reingebaut ist. Auf jedenfall funzt die


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