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Engine malfunction: nexus too small/polygon buffer #21647
01/02/04 04:53
01/02/04 04:53
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
When I built my map using a test map in preview mode, very frequently, I get a message saying "engine malfunction: nexus too small", and sometimes "engine malfunction: polygon buffer". I get it about twice a minute while moving around. What do these two errors mean? What's "nexus"? What's a "buffer"? I use A4 standard if you need that information. Not sure what else you need.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Engine malfunction: nexus too small/polygon buffer [Re: ulillillia] #21648
01/02/04 08:53
01/02/04 08:53
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
The nexus (in MB) is the amount of memory the game needs. At default it is 30MB, you can change it -> Map Properties -> Nexus.

MfG,
Darth Felix


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Engine malfunction: nexus too small/polygon buffer [Re: Superku] #21649
01/02/04 11:12
01/02/04 11:12
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Hmm. This malfunction thing only occurs when I have a lot of blocks that are to be displayed in the direction I'm facing. Especially caused by viewing toward the fence or looking to the other corner of the map [as if the draw distance is infinite].


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials

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