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Pinball .. Ball??? (metal+reflection) #268077
05/27/09 12:18
05/27/09 12:18
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Hi there..

i want to ask, if there´s a metal+reflection shader somewhere?
I need it for a ball, that´s made out of metal, and reflects other models, sky, blocks on his Skin..

Hoping for ideas/shaders..


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Re: Pinball .. Ball??? (metal+reflection) [Re: Espér] #268110
05/27/09 13:27
05/27/09 13:27
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
Search for fx_chrome in the manual. Its a built-in shader.
Ive only seen it used in the shader-tester that comes with 3dSG.
Looks good to me.
Cant remember if it reflect models and stuff, but it does reflect sky...


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Re: Pinball .. Ball??? (metal+reflection) [Re: EvilSOB] #268114
05/27/09 13:50
05/27/09 13:50
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
hmm.. thanks..
but i only get a black/white squared ball..


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Re: Pinball .. Ball??? (metal+reflection) [Re: Espér] #268125
05/27/09 14:22
05/27/09 14:22
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
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Hitsch  Offline
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Joined: May 2008
Posts: 150
Switzerland
If you want the ball to reflect everything around it, you have to keep in mind that this means that the whole scene has to be rendered from the "balls point of view".

If you don't necessarily need a full reflection, you're far better of with an environment map and you choose a fitting skybox.
If the ball is not to big and close up, the effect is about the same. You'll find it in the manual as 'mtl_envMap'.

I don't think that there is a shader for a full environment reflection available, the one from the shader library only works on flat, horizontal objects.


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