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Tutorials in .PDF?
#268315
05/28/09 16:04
05/28/09 16:04
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Joined: Dec 2008
Posts: 22 Ohio, US
Anthus
OP
Newbie
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OP
Newbie
Joined: Dec 2008
Posts: 22
Ohio, US
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So, I downloaded the Lite-C tutorial from the downloads section, and it is just a bunch of files that I can't open. There is no actual document or anything.
I was wondering if A) This was my computer's fault. I have Windows 7, and B) If there was another tutorial presented in an easier to read/ open format, such as a .PDF?
EDIT: Sorry, I have one more off topic question. Can I make models in a program and import them into WED? Like, for example, if I make models in Sketch-Up Pro, and save them as .MDLs?
Thank you.
Last edited by Anthus; 05/28/09 16:06.
~Anthus -= No Sig Yet =-
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Re: Tutorials in .PDF?
[Re: Anthus]
#268321
05/28/09 16:53
05/28/09 16:53
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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first question .chm files are windows help files, if you cant open it right click on it->properties->unlock. Then you can be able to open it. if it doesnt work here is the online version http://tutorial.3dgamestudio.net/2nd question, yes you can do that. export it as 3ds or fbx, then import in wed/med
3333333333
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Re: Tutorials in .PDF?
[Re: Quad]
#268323
05/28/09 17:03
05/28/09 17:03
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Joined: Dec 2008
Posts: 22 Ohio, US
Anthus
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OP
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Joined: Dec 2008
Posts: 22
Ohio, US
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Thank you :]
I didn't know the solutions would be so easy. I'm glad.
~Anthus -= No Sig Yet =-
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Re: Tutorials in .PDF?
[Re: Anthus]
#268514
05/29/09 19:09
05/29/09 19:09
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Joined: Dec 2008
Posts: 22 Ohio, US
Anthus
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Newbie
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OP
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Joined: Dec 2008
Posts: 22
Ohio, US
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I've been going through the tutorial that was linked to (awesome, and informative, btw :]), and in part five, it tells you to open up "script05_2.c" - We have to define a variable and a window - use the code from script05_2.c: which is not in the "workshop_5" folder where it was supposed to be. I re-downloaded the "litec_example" package from the tutorial, and from this site, and it's not there either. Long and short of it, it is missing, and I was wondering if anyone has it, since I'd like to do this tutorial without missing anything important. Thank you~ EDIT: Also, in Sketch up, the only thing it lets me export it as is a kmz file.
Last edited by Anthus; 05/29/09 21:05.
~Anthus -= No Sig Yet =-
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Re: Tutorials in .PDF?
[Re: LarryJ]
#283793
08/10/09 07:25
08/10/09 07:25
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Joined: Aug 2008
Posts: 2,838 take me down to the paradise c...
Cowabanga
Expert
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Expert
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
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Here:
////////////////////////////////////////////////////////////////////////////
// simple lite-C online game
////////////////////////////////////////////////////////////////////////////
#include <acknex.h>
#include <default.c>
function on_client_event() // terminate client when server disconnects
{
if (event_type == EVENT_LEAVE) sys_exit("Disconnected!");
}
function player_remove() // remove player when client disconnects
{
if (event_type == EVENT_DISCONNECT) ent_remove(me);
}
action player_move() // control the player on its client, move it on the server, animate it on all clients
{
my.event = player_remove;
my.emask |= ENABLE_DISCONNECT;
my.smask |= NOSEND_FRAME;
var walk_percentage = 0;
VECTOR my_last_pos;
while (1)
{
if (my.client_id == dplay_id) // player created by this client?
{
if (key_a-key_d) {
my.pan += (key_a-key_d)*5*time_step; // rotate the entity directly on its client
send_skill(my.pan,SEND_UNRELIABLE|SEND_RATE);
}
if (connection == CONNECT_CLIENT)
my.smask |= NOSEND_ANGLES;
if (key_w-key_s != my.skill1) { // if the key state changed
my.skill1 = key_w-key_s; // forward/backward
send_skill(my.skill1,0); // send skill1 to the server
}
}
if (connection & CONNECT_SERVER) // the following line runs on the server only
c_move(me,vector(my.skill1*5*time_step,0,0), NULL, GLIDE); // move the entity using its skill1
walk_percentage += vec_dist(my.x,my_last_pos); // calculate the distance for animation
vec_set(my_last_pos,my.x);
ent_animate(my, "walk", walk_percentage, ANM_CYCLE); // animate the entity
wait (1);
}
}
function main()
{
if (!connection) { // not started with -cl / -sv -cl?
if (!session_connect(app_name,"")) // no client found on the localhost?
session_open(app_name); // start as server
}
do { wait(1); }
while (dplay_status < 2); // wait until the session is opened or joined
dplay_entrate = 1;
dplay_localfunction = 2;
level_load ("multiplayer6.wmb");
vec_set(camera.x, vector (-600, 0, 100)); // set a proper camera position
if (connection & CONNECT_SERVER) { // this instance of the game runs on the server
video_window(0,0,0,"Server");
ent_create ("redguard.mdl",vector(100,50,40),player_move); // then create the red guard!
} else { // otherwise, it runs on a connected client
video_window(0,0,0,player_name);
random_seed(0); // allow random player positions
ent_create ("blueguard.mdl",vector(-100+random(200),-50+random(100),40),player_move); // create the blue guard
}
}
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Re: Tutorials in .PDF?
[Re: Anthus]
#283827
08/10/09 09:49
08/10/09 09:49
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Joined: Jul 2009
Posts: 7 Spain
alahuin
Newbie
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Newbie
Joined: Jul 2009
Posts: 7
Spain
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EDIT: Also, in Sketch up, the only thing it lets me export it as is a kmz file. I use Sketchup 5 and the 3d export looks like this...
“EVERY TRUTH HAS TWO SIDES; IT IS WELL TO LOOK AT BOTH, BEFORE WE COMMIT OURSELVES TO EITHER” Aesop (circa 620-560 bc.), Greek fabulist.
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