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Re: TrueSpace VS Blender [Re: Felixsg] #268497
05/29/09 17:10
05/29/09 17:10
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
That there is no more official further development in trueSpace doesn't mean that trueSpace is dead or useless. The currently working features didn't disappear, they are still in the app. It's just the official development that is stopped. Plugin developers are still at work. And community gives help too.

Quote:
when the blender 2.5 will be ready I think blender gain more points


Features are not everything. Too bad that Blender Devs ignore that since years and years wink


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: TrueSpace VS Blender [Re: Tiles] #268506
05/29/09 18:28
05/29/09 18:28
Joined: Nov 2005
Posts: 103
C
christian Offline
Member
christian  Offline
Member
C

Joined: Nov 2005
Posts: 103
"Features are not everything"
This is an important point!
If your main goal is to produce models for gamestudio why use either one of these programs?
MED can be difficult to use at times but you don't have to worry about export/import and it cannot be more difficult to learn then Blenders' bizarre hotkeys or truespaces' bizarre icons!
So I would still say stick with MED or try milkshape.

Edit... I stuck with blender after trying truespace and carrara a short time ago and one reason was that blender used fewer computer resources. I could do basic modeling on my laptop with blender when truespace and carrara froze the system. I have never seen a discussion on the relative hardware requirements of these apps though.

Last edited by christian; 05/29/09 18:48.

A7 com core 2, 2gb ram, geforce 7600
Re: TrueSpace VS Blender [Re: christian] #268533
05/29/09 20:48
05/29/09 20:48
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Well , i use Blender for very long time.
I can only say, it's really great.
I use it for modeling, UV Mapping , rigging with weight paint and animations.

The only problem : it need you to learn the interface and the panels : i recognize , the panels are confusing some times.

You can use it without any key shortcut if you want , and you have a context menu in 3D window if you press space.

There are lot of shortcuts : did you know you can have a multitool like in Silo , just by pressing a button , shift plus another button ?



You can add rotation tool if you want.

That's the sort of little things that make you win lot of time in modeling.

Well, if you add the top notch script of Ventilator to export animated characters, that's the tool smile

Last edited by ratchet; 05/29/09 20:55.
Re: TrueSpace VS Blender [Re: christian] #268712
05/30/09 19:53
05/30/09 19:53
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline OP
User
Carlos3DGS  Offline OP
User

Joined: Oct 2008
Posts: 513
Thankyou for all that info and help everyone! smile
I have a couple of new questions now. wink

1.
Do any of you know if milkshape can export directly for med?
Or does it also have issues with skin/animation like truespace?

2.
Between milkshape and wings which do you guys prefer, and why?



P.S.: The new version of blender looks great, cant wait for that new UI.


"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1
Re: TrueSpace VS Blender [Re: Carlos3DGS] #268714
05/30/09 20:04
05/30/09 20:04
Joined: Jan 2006
Posts: 53
New Jersey, USA
J
jimc74 Offline
Junior Member
jimc74  Offline
Junior Member
J

Joined: Jan 2006
Posts: 53
New Jersey, USA
I prefer Wings over milkshape, because
Wings seems to be a lot more advanced
when it comes to low-poly tools....
it is unbelievable, you have to see for yourself...

I might use Blender, for texturing, light baking,
and other cool stuff....

but wings + truespace (or Blender) would probably be better than Milkshape...

But I think Milkshape is easy to use (but then again, Wings is easy too)...

-Jim

Re: TrueSpace VS Blender [Re: jimc74] #268718
05/30/09 20:34
05/30/09 20:34
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline OP
User
Carlos3DGS  Offline OP
User

Joined: Oct 2008
Posts: 513
Can wings export with no problems for med?
Does wings have any skin/animation issues for exporting like truespace?


"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1
Re: TrueSpace VS Blender [Re: Carlos3DGS] #268723
05/30/09 21:03
05/30/09 21:03
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
AFAIK, blender is the only decent tool for exporting animations directly to MED. There are others, but it is the easiest and most straight forward to me.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: TrueSpace VS Blender [Re: Carlos3DGS] #268727
05/30/09 21:14
05/30/09 21:14
Joined: Jan 2006
Posts: 53
New Jersey, USA
J
jimc74 Offline
Junior Member
jimc74  Offline
Junior Member
J

Joined: Jan 2006
Posts: 53
New Jersey, USA
I use either Fragmotion or Blender to texture my
models, and then bring it in.
Wings exports to .3DS and .X and .FBX so one of them
would work (haven't tried it recently)...

Wings doesn't animate, but it is a REALLY good low-poly tool....
Wings texturing isn't fun.... but exists...
(you can even model only with wings, and texture / animate elsewhere,
(Blender - free , Fragmotion $15, characterfx - free,
and I think there are other free animators, but I don't know much about --
K-3D, Art of Illusion)

Re: TrueSpace VS Blender [Re: Tiles] #268795
05/31/09 07:22
05/31/09 07:22
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
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A

Joined: Feb 2007
Posts: 353
Originally Posted By: Tiles
That there is no more official further development in trueSpace doesn't mean that trueSpace is dead or useless. The currently working features didn't disappear, they are still in the app. It's just the official development that is stopped. Plugin developers are still at work. And community gives help too.
Of course it is dead. It may not be totally useless now but soon enough. Time doesn't stand still.

Who wants to stay with a half-finished product that won't see any progress anymore? Spending time with trueSpace is a waste of time. Better look for alternatives sooner than later.

Re: TrueSpace VS Blender [Re: amy] #268796
05/31/09 07:50
05/31/09 07:50
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Quote:
Of course it is dead. It may not be totally useless now but soon enough. Time doesn't stand still.


Have to disagree here. A vertice stays a vertice, a face a face, and a bone a bone. Just think of Milkshape here. That is what i call basic, here the time stands indeed still. But it is still popular wink

I have learned to use a tool as long as it does the job. And start to search for alternatives when the tool doesn't do the job anymore, not earlier. trueSpace does the job for me. Most other packages not. Be it because they are too expensive or too limited or unusable.

Half finished means in our case that it includes the complete old version 6.6 as a plugin, that it has complete and working modeling tools, that it has a working bones system, that it ...

Regarding progress, the plugin developers are still active. Now even more than before because most of them were Beta testers. And now they have more time. Some of those guys have for example already fixed some of the quirks that were introduced by the rushed release. Plugins are in development. New tools and functionality is in discussion ...

trueSpace is not dead. It's just the official development that is stopped wink


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
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