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Re: TrueSpace VS Blender
[Re: Felixsg]
#268497
05/29/09 17:10
05/29/09 17:10
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
Joined: Sep 2007
Posts: 658
germany
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That there is no more official further development in trueSpace doesn't mean that trueSpace is dead or useless. The currently working features didn't disappear, they are still in the app. It's just the official development that is stopped. Plugin developers are still at work. And community gives help too. when the blender 2.5 will be ready I think blender gain more points Features are not everything. Too bad that Blender Devs ignore that since years and years
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Re: TrueSpace VS Blender
[Re: Tiles]
#268506
05/29/09 18:28
05/29/09 18:28
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Joined: Nov 2005
Posts: 103
christian
Member
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Member
Joined: Nov 2005
Posts: 103
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"Features are not everything" This is an important point! If your main goal is to produce models for gamestudio why use either one of these programs? MED can be difficult to use at times but you don't have to worry about export/import and it cannot be more difficult to learn then Blenders' bizarre hotkeys or truespaces' bizarre icons! So I would still say stick with MED or try milkshape.
Edit... I stuck with blender after trying truespace and carrara a short time ago and one reason was that blender used fewer computer resources. I could do basic modeling on my laptop with blender when truespace and carrara froze the system. I have never seen a discussion on the relative hardware requirements of these apps though.
Last edited by christian; 05/29/09 18:48.
A7 com
core 2, 2gb ram, geforce 7600
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Re: TrueSpace VS Blender
[Re: christian]
#268533
05/29/09 20:48
05/29/09 20:48
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Well , i use Blender for very long time. I can only say, it's really great. I use it for modeling, UV Mapping , rigging with weight paint and animations. The only problem : it need you to learn the interface and the panels : i recognize , the panels are confusing some times. You can use it without any key shortcut if you want , and you have a context menu in 3D window if you press space. There are lot of shortcuts : did you know you can have a multitool like in Silo , just by pressing a button , shift plus another button ? You can add rotation tool if you want. That's the sort of little things that make you win lot of time in modeling. Well, if you add the top notch script of Ventilator to export animated characters, that's the tool
Last edited by ratchet; 05/29/09 20:55.
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Re: TrueSpace VS Blender
[Re: christian]
#268712
05/30/09 19:53
05/30/09 19:53
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Joined: Oct 2008
Posts: 513
Carlos3DGS
OP
User
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OP
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Joined: Oct 2008
Posts: 513
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Thankyou for all that info and help everyone! I have a couple of new questions now. 1. Do any of you know if milkshape can export directly for med? Or does it also have issues with skin/animation like truespace? 2. Between milkshape and wings which do you guys prefer, and why? P.S.: The new version of blender looks great, cant wait for that new UI.
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Re: TrueSpace VS Blender
[Re: Carlos3DGS]
#268727
05/30/09 21:14
05/30/09 21:14
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Joined: Jan 2006
Posts: 53 New Jersey, USA
jimc74
Junior Member
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Junior Member
Joined: Jan 2006
Posts: 53
New Jersey, USA
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I use either Fragmotion or Blender to texture my models, and then bring it in. Wings exports to .3DS and .X and .FBX so one of them would work (haven't tried it recently)...
Wings doesn't animate, but it is a REALLY good low-poly tool.... Wings texturing isn't fun.... but exists... (you can even model only with wings, and texture / animate elsewhere, (Blender - free , Fragmotion $15, characterfx - free, and I think there are other free animators, but I don't know much about -- K-3D, Art of Illusion)
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Re: TrueSpace VS Blender
[Re: Tiles]
#268795
05/31/09 07:22
05/31/09 07:22
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Joined: Feb 2007
Posts: 353
amy
Senior Member
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Senior Member
Joined: Feb 2007
Posts: 353
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That there is no more official further development in trueSpace doesn't mean that trueSpace is dead or useless. The currently working features didn't disappear, they are still in the app. It's just the official development that is stopped. Plugin developers are still at work. And community gives help too. Of course it is dead. It may not be totally useless now but soon enough. Time doesn't stand still. Who wants to stay with a half-finished product that won't see any progress anymore? Spending time with trueSpace is a waste of time. Better look for alternatives sooner than later.
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Re: TrueSpace VS Blender
[Re: amy]
#268796
05/31/09 07:50
05/31/09 07:50
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
Joined: Sep 2007
Posts: 658
germany
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Of course it is dead. It may not be totally useless now but soon enough. Time doesn't stand still. Have to disagree here. A vertice stays a vertice, a face a face, and a bone a bone. Just think of Milkshape here. That is what i call basic, here the time stands indeed still. But it is still popular I have learned to use a tool as long as it does the job. And start to search for alternatives when the tool doesn't do the job anymore, not earlier. trueSpace does the job for me. Most other packages not. Be it because they are too expensive or too limited or unusable. Half finished means in our case that it includes the complete old version 6.6 as a plugin, that it has complete and working modeling tools, that it has a working bones system, that it ... Regarding progress, the plugin developers are still active. Now even more than before because most of them were Beta testers. And now they have more time. Some of those guys have for example already fixed some of the quirks that were introduced by the rushed release. Plugins are in development. New tools and functionality is in discussion ... trueSpace is not dead. It's just the official development that is stopped
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