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Physics update ... Will 3DGS = Newton features? #21834
01/07/04 02:24
01/07/04 02:24
Joined: Aug 2002
Posts: 60
Dallas, TX
ptmontgomery Offline OP
Junior Member
ptmontgomery  Offline OP
Junior Member

Joined: Aug 2002
Posts: 60
Dallas, TX
It seems that the add-on Newton physice engine is more complete and stable than 3DGS right now. Are there fixes and updates in the near future to expand the native 3DGS PE? (No offense the the Newton developers!!!)


Gamestudio development team since 1999!
Re: Physics update ... Will 3DGS = Newton features? [Re: ptmontgomery] #21835
01/08/04 07:31
01/08/04 07:31
Joined: Mar 2003
Posts: 5,377
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fastlane69 Offline
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fastlane69  Offline
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Joined: Mar 2003
Posts: 5,377
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My understanding is that 3DGS PE and Newton are two completely independent entities and no collaboration is present, planned, nor implied.

Who knows though. You are right about the current status of 3DGS PE vs Newton, but I hope that this will change in another update or two, with both packages becoming more and more similar.

Re: Physics update ... Will 3DGS = Newton features? [Re: fastlane69] #21836
01/08/04 10:25
01/08/04 10:25
Joined: Aug 2002
Posts: 60
Dallas, TX
ptmontgomery Offline OP
Junior Member
ptmontgomery  Offline OP
Junior Member

Joined: Aug 2002
Posts: 60
Dallas, TX
Agreed. I'd like to see some of the newton functionality added ti 3DGS as well as some of the existing bugs fixed. Overall its very exciting -but its tough developing a game based on the PE engine as it stands.

On the "stop whining" side, the upcoming WED functions and texture tools look great!


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