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auto assign action on fbx level import #268812
05/31/09 09:38
05/31/09 09:38
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
Expert
slacer  Offline OP
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Hi,

the WED FBX level importer allows to decide if an object should be loaded as block or as model.
If it is a model and there is already a script bound to the level which contains actions like "playerstart" and a model "playerstart.mdl" will be imported, it would be nice if the auto assign for actions with the same name as the imported model would work, too.

Loading the model manually assigns the action and predefined skills to this entity, but this is currently not the case with imported levels.

-- slacer

Re: auto assign action on fbx level import [Re: slacer] #268964
06/01/09 03:34
06/01/09 03:34
Joined: Sep 2003
Posts: 929
Spirit Offline

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Spirit  Offline

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Posts: 929
I second that, that would come handy for my project.

Re: auto assign action on fbx level import [Re: Spirit] #270545
06/08/09 17:16
06/08/09 17:16
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
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slacer  Offline OP
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Well, is this a missing feature or a bug?

Re: auto assign action on fbx level import [Re: slacer] #270546
06/08/09 17:22
06/08/09 17:22
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

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Tobias  Offline

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Posts: 1,140
Baunatal, Germany
How do you activate the action auto assign? I have found nothing about that in the manual.

Re: auto assign action on fbx level import [Re: Tobias] #270583
06/08/09 21:05
06/08/09 21:05
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
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slacer  Offline OP
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Simply create an action "viking" and load a model "viking.mdl".
This assigns the action "viking" to the entity.

It is a very old (from A6) and nice feature - if you are Tobias Runde, you should know it wink
I thought you updated the German manual at that time...


Last edited by slacer; 06/08/09 21:07.
Re: auto assign action on fbx level import [Re: slacer] #270886
06/10/09 11:36
06/10/09 11:36
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

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Tobias  Offline

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Posts: 1,140
Baunatal, Germany
Thanx, I didn't know that (and I'm not Tobias Runde smile ).

Re: auto assign action on fbx level import [Re: Tobias] #270939
06/10/09 17:28
06/10/09 17:28
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
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slacer  Offline OP
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
oops, I checked the userlist and it seems I never realized that there are two 'Tobias' laugh

My mistake wink

Re: auto assign action on fbx level import [Re: slacer] #270979
06/10/09 18:39
06/10/09 18:39
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
While talking about auto assign of an action, I think that it is even better to auto assign an action to an entity when their first 5 or so letters are equal, because then it is possible to give different entities the same action only by adding a few letters to their name.

For instance things like grass or trees often get the same action although they are different models.

Re: auto assign action on fbx level import [Re: Pappenheimer] #270992
06/10/09 18:56
06/10/09 18:56
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
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slacer  Offline OP
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Great idea.
There should be an option in WED to enable/disable the auto assign feature and if it should be an exact matching name or if a simple expression should be used to evaluate the action name like Pappenheimer wrote.

Re: auto assign action on fbx level import [Re: slacer] #271295
06/12/09 10:06
06/12/09 10:06
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
We'll implement action assignment also for FBX levels, and I'll think about a method to make it more flexible.

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