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Combos and Moves for the Main Player #268815
05/31/09 09:47
05/31/09 09:47
Joined: May 2009
Posts: 19
Kathmandu Nepal
R
RolePlayer Offline OP
Newbie
RolePlayer  Offline OP
Newbie
R

Joined: May 2009
Posts: 19
Kathmandu Nepal
need tu put fighitn Combo animation, then a jump animation like in Spederman .. The longer u hold.. the higher he jumps,
and where the character can rebound off walls and grab hold of them too,,all my animations are ready in 3ds.. now i want to knwo what to do for all this

Re: Combos and Moves for the Main Player [Re: RolePlayer] #268869
05/31/09 15:07
05/31/09 15:07
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Joined: Nov 2008
Posts: 946
Ouw, that's pretty difficult stuff... For combos and general movement, take a look at the Kingdom Hearts movement tutorial at the resources.
It can be modified to your needs.

Re: Combos and Moves for the Main Player [Re: the_clown] #268872
05/31/09 15:56
05/31/09 15:56
Joined: Jul 2008
Posts: 191
M
MDMDFSS Offline
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MDMDFSS  Offline
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M

Joined: Jul 2008
Posts: 191
and aum code (83)

Re: Combos and Moves for the Main Player [Re: RolePlayer] #268955
06/01/09 01:48
06/01/09 01:48
Joined: May 2009
Posts: 19
Kathmandu Nepal
R
RolePlayer Offline OP
Newbie
RolePlayer  Offline OP
Newbie
R

Joined: May 2009
Posts: 19
Kathmandu Nepal
Thanks Mr Joker..or Clown...
i will download it Rite away..
an MDFS.... U mean the axknez magazine nah?

Re: Combos and Moves for the Main Player [Re: RolePlayer] #270038
06/05/09 16:34
06/05/09 16:34
Joined: Jul 2008
Posts: 191
M
MDMDFSS Offline
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MDMDFSS  Offline
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Joined: Jul 2008
Posts: 191
yes

Re: Combos and Moves for the Main Player [Re: MDMDFSS] #270423
06/08/09 09:54
06/08/09 09:54
Joined: Sep 2008
Posts: 76
Max_Prower Offline
Junior Member
Max_Prower  Offline
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Joined: Sep 2008
Posts: 76
Well, the first part to just about anything is knowing what you're programming. I know it sounds obvious; but now we break it all down.

Let's kick the dissection off with the jumping. First off, we need to get regular jumping working. In order to do that, we need to think of the basic parts that make up a jump. Let's focus on the steps of a jump in real life..
----------------------------------
1: Player bends knees, ready to jump

2: Player springs up from floor, straightening his legs again

3: Player moves upwards, and whilst in the air cannot jump again.

4: Player reaches maximum jump height and stops going upwards

5: Gravity pulls Player back down

6: Player hits ground and can jump again.

Now let's take a look at these steps..

Step one --

Step one is the preparation step, it is the step in which Player prepares to jump. He bends his legs over a certain period of time, an animation. When his legs are bent as far as they need bending (The jump preparation animation is complete), Player can jump.

Steps two and three--

Step two is simply the animation of jumping. At the same time, step three happens which actually moves Player upward, over a certain period of time. That period of time determines how far upward he can go, as after that time period expires, Player will not be able to ascend any more.

Step four--

Eventually Player will have gone as high as the time period of the jump allows, and he will have reached his maximum height. This is where step four comes in, it detects that Player has been going up for as long as he is allowed to and must stop Player from going up any more. When Player has been stopped, step four ends and step five begins.

Step five--

This is basically just gravity (a variable) constantly pulling Player down (acccording to it's value). It doesn't stop Player from rising during the jump, as the player moves upwards more quants per frame than the gravity pulls down which results in upward movement. Player is STILL in midair though, and until he hits the ground he will still not be able to jump. Step six comes in here.

Step six--

Player is touching the ground, and is able to jump again.

Re: Combos and Moves for the Main Player [Re: Max_Prower] #274515
06/27/09 03:32
06/27/09 03:32
Joined: Feb 2008
Posts: 69
Australia
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MegaMarioDeluxe Offline
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MegaMarioDeluxe  Offline
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Joined: Feb 2008
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Australia
I'm sure you'll find good movement tutorials in the AUM Archives on the Acknex Unlimited website. smile


----
MegaMario
Regular 3D Game Studio User
http://www.krystalgaming.net

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