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Re: help plan, NOT code AI system [Re: ] #269774
06/04/09 14:24
06/04/09 14:24
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
Originally Posted By: Fear411
yeah sry for the messed up code. Was writing it in a hurry smile

No need to say sorry, because only "help plan, NOT code AI system" was his request.

Re: help plan, NOT code AI system [Re: Pappenheimer] #271381
06/12/09 19:19
06/12/09 19:19
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Posts: 1,816
at my pc (duh)
umm... coding is nice laugh... coding is real nice, i titled the thread that because i dont want anyone to think i'm just expecting people to code my game... but the help means alot...

onwards...

sorry for taking so long but i had another project to work on, the demo works but he doesnt seem to find the nearest item, just a random one, or is this what you coded it to do?

Re: help plan, NOT code AI system [Re: darkinferno] #271479
06/13/09 12:10
06/13/09 12:10

F
Fear411
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Fear411
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no he always goes to the nearest. But not to the nearest path. He goes to the neares item by vec_dist. I'll look into it, maybe there is an mistake.

Re: help plan, NOT code AI system [Re: ] #271483
06/13/09 12:22
06/13/09 12:22
Joined: Nov 2008
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the_clown Offline
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the_clown  Offline
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No mistake, it does what you say. But I know what darkinferno means, if you look at the final game experience, it would look pretty strange having a bot going to a item that is very near to him, but behind a glass wall, so he uses a long path to it, while ignoring all "nearer", what means, "easier to reach, items.

Re: help plan, NOT code AI system [Re: the_clown] #271484
06/13/09 12:28
06/13/09 12:28

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Fear411
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Fear411
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yeah. I tried to use the path distance, but if i use the function from IntenseX for getting the path distance it gives me an error. I'll ask Larry about that. Maybe i would wait until you can download Zinc and the implement Zinc in you project.

Re: help plan, NOT code AI system [Re: the_clown] #271485
06/13/09 12:30
06/13/09 12:30
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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yes.. i apologize.. it DOES go to the nearest item, just that it runs past nearer items as it goes along... could you have it checking while its running or would it be too slow? i also realized that intense x is already sffecting the framrate, should that happen? i only have 1 npc using it

Last edited by darkinferno; 06/13/09 12:32.
Re: help plan, NOT code AI system [Re: darkinferno] #271487
06/13/09 12:41
06/13/09 12:41

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Fear411
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Fear411
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A little bit of affecting the framerate is normal i think. I would wait for Zinc. Its much more cleaner than the current IntenseX.

Re: help plan, NOT code AI system [Re: ] #271491
06/13/09 13:12
06/13/09 13:12
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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ok.. thanks, guess i'll wait and see what happens, i'll work on something else for now the ...

Re: help plan, NOT code AI system [Re: darkinferno] #271505
06/13/09 15:17
06/13/09 15:17

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Fear411
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Fear411
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when zinc is out then you can easily add it to you project and i will make a demo with an npc action.

Re: help plan, NOT code AI system [Re: ] #271506
06/13/09 15:18
06/13/09 15:18
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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ok, great... thanks for all your help fear! smile

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