Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, dr_panther, Quad), 935 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Flocking NPC 's #269892
06/05/09 06:15
06/05/09 06:15
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline OP
Member
KiwiBoy  Offline OP
Member

Joined: Apr 2009
Posts: 298
Southern Oceans
Just thought Id get a move on and attempt to create a companian NPC with the view of generating groups of flocking NPC's sometime in the future.

So I started from just getting an NPC to follow player and it works wonderfully.

I have equipted an AUM Q and A camera system(74 I think, player_cam) and am currently using a variation of Vadim467's fpsp_player script for my player.

wasd moves, pans.
cur, cul rotates camera.
cup, cud raises and lowers camera.
mouse is 3D directional controller for player.

Was just excited and thought to show off using others code smile

How ever, would appreciate any tips on advancing 'follow' flight behaviours like adjusting hieght, distance and and direction for random behaviour while following and disengagement when evading predators or resource gathering.

mouse scroll to zoom,

Download Test level

Of course there are lots of to do yet but its not a bad start smile

All comments welcomed.

Last edited by KiwiBoy; 06/05/09 09:38.

Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

My WebPage
Re: Flocking NPC 's [Re: KiwiBoy] #269894
06/05/09 06:22
06/05/09 06:22
Joined: Feb 2008
Posts: 69
Australia
M
MegaMarioDeluxe Offline
Junior Member
MegaMarioDeluxe  Offline
Junior Member
M

Joined: Feb 2008
Posts: 69
Australia
Looks interesting I must say.

I possibly could use this for a mini-creature that floats around the player and if they get hit, restores health (eg. Crash Bandicoot's mask like companion).

Last edited by MegaMarioDeluxe; 06/05/09 06:24.

----
MegaMario
Regular 3D Game Studio User
http://www.krystalgaming.net
Re: Flocking NPC 's [Re: MegaMarioDeluxe] #269895
06/05/09 06:23
06/05/09 06:23
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline OP
Member
KiwiBoy  Offline OP
Member

Joined: Apr 2009
Posts: 298
Southern Oceans
Cool! laugh go for it....
The camera could be usefull too.


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

My WebPage
Re: Flocking NPC 's [Re: KiwiBoy] #269902
06/05/09 07:04
06/05/09 07:04
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline OP
Member
KiwiBoy  Offline OP
Member

Joined: Apr 2009
Posts: 298
Southern Oceans
Darn!, it works in dev version but not published sorry...
must be a var that got away, I have to hunt it down, some global thing that interferes badly...

[edit]

Fixed the test level, authoring files this time smile

Last edited by KiwiBoy; 06/05/09 09:37.

Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

My WebPage

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1