It may be a silly question , but does anyone now how to export an EarthSculptor map to 3D Gamestudio A7? I would be very pleased if someone could make an tutorial or give a link to a website with a tutorial on it.
Hi, never look at Eaqrth Sculpture but have seen a dearth of others very similar and if they dont have direct export to 3ds, obj or fbx then look for a texture export format. If they export as bmp, raw or similar then you can greyscale the skin if no raw is available and use that to generate a height map in Med.
Their may be some hieght difference but scale should fix that.
Hope it helps ...
Use the 'manual' Luke, the manual is your friend. 'Self reminder'
Take a look at MystyMood for A7. It's free and has good documentation. His web site is here http://www.loopix-project.com/ then click on Easy then templates.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
export heightmap from ES to blender> in Blender save image as an openEXR(32 bit)> reload the image(IDK why it doesn't always recognize the bit depth)> using paint tools in blender smooth it a bit> Add a plane> enter edit mode it top view> unwrap plane(project from view UV bounds)> subdivide plane(as much detail as needed)> exit edit mode> apply a material with the image as a texture> apply a displace modifier(use the texture as displacement) apply the displace modifier(click apply...finalize)> export to MED> Rotate model so up==up> convert to terrain> save HMP.
you can make tiled terrain as well by applying your displacement and vertex group to a plane. Sub-D the plane to the # OF tiles wanted, separate those to individual plane objects, then sub-D each of those to the desired resolution.