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EarthSculptor Export #270248
06/07/09 09:36
06/07/09 09:36
Joined: Jun 2009
Posts: 1
L
lolz Offline OP
Guest
lolz  Offline OP
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L

Joined: Jun 2009
Posts: 1
Hi,

It may be a silly question blush , but does anyone now how to export an EarthSculptor map to 3D Gamestudio A7?
I would be very pleased if someone could make an tutorial or give a link to a website with a tutorial on it.

Gr. LOLZ grin

Re: EarthSculptor Export [Re: lolz] #270251
06/07/09 09:47
06/07/09 09:47
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
Member
KiwiBoy  Offline
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Joined: Apr 2009
Posts: 298
Southern Oceans
Hi, never look at Eaqrth Sculpture but have seen a dearth of others very similar and if they dont have direct export to 3ds, obj or fbx then look for a texture export format.
If they export as bmp, raw or similar then you can greyscale the skin if no raw is available and use that to generate a height map in Med.

Their may be some hieght difference but scale should fix that.

Hope it helps ...


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

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Re: EarthSculptor Export [Re: KiwiBoy] #270296
06/07/09 14:40
06/07/09 14:40
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Take a look at MystyMood for A7. It's free and has good documentation.
His web site is here http://www.loopix-project.com/ then click on Easy then templates.


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Re: EarthSculptor Export [Re: Nidhogg] #276131
07/03/09 13:11
07/03/09 13:11
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
export heightmap from ES to blender>
in Blender save image as an openEXR(32 bit)>
reload the image(IDK why it doesn't always recognize the bit depth)>
using paint tools in blender smooth it a bit>
Add a plane>
enter edit mode it top view>
unwrap plane(project from view UV bounds)>
subdivide plane(as much detail as needed)>
exit edit mode>
apply a material with the image as a texture>
apply a displace modifier(use the texture as displacement)
apply the displace modifier(click apply...finalize)>
export to MED>
Rotate model so up==up>
convert to terrain>
save HMP.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: EarthSculptor Export [Re: Nowherebrain] #276386
07/04/09 20:26
07/04/09 20:26
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
you can make tiled terrain as well by applying your displacement and vertex group to a plane.
Sub-D the plane to the # OF tiles wanted, separate those to individual plane objects, then sub-D each of those to the desired resolution.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/

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