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basic quaestion
#270524
06/08/09 15:58
06/08/09 15:58
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Joined: May 2009
Posts: 11 Romania, Targu Mures
F_P_kefas
OP
Newbie
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OP
Newbie
Joined: May 2009
Posts: 11
Romania, Targu Mures
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from where I can get a full description of acknex engine an all the functions (lybraries, includes etc..)?
Not the manual, I need something more detalied.
Please someone send me a link!
hello
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Re: basic quaestion
[Re: the_clown]
#270532
06/08/09 16:24
06/08/09 16:24
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Joined: May 2009
Posts: 11 Romania, Targu Mures
F_P_kefas
OP
Newbie
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OP
Newbie
Joined: May 2009
Posts: 11
Romania, Targu Mures
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No not necesarely the source code but description where for exmpl: i can find the camera object description. it is in a lybrarie (or doesn`t use at all lybraries), or where is the ent_create functions defined ?
Maybe I am too at the beginig but I want to understand the basic functionality of acknex script based engine!
ex. when we learned C++ in school we had included headers <stdio.h> etc. I know C-lite uses some headers but does CScript too?
hello
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Re: basic quaestion
[Re: F_P_kefas]
#270533
06/08/09 16:28
06/08/09 16:28
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Joined: Oct 2007
Posts: 5,209 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
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function headers are in acknex.h and functions themselves are compiled in acknex.dll
camera object is a VIEW, view is a struct in atypes.h (gamestudio/includes folder)
3333333333
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Re: basic quaestion
[Re: Tobias]
#270555
06/08/09 17:57
06/08/09 17:57
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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You'll find it all in the files in the gamestudio7\includes directory.
PS The "camera" is just an engine-generated instance of the VIEW object.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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