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7 registered members (fairtrader, Quad, miwok, Martin_HH, AndrewAMD, alibaba, dpn),
581
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Key:
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Global Mod,
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Re: Downside Evil
[Re: Slin]
#270678
06/09/09 11:14
06/09/09 11:14
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chris_oat
Unregistered
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chris_oat
Unregistered
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About models not fitting into the level: Try to import every model you don´t want to be moved as level geometry and for dynamic ones, play around with hard and soft edges and stencil shadows (which will definatly be a bit tricky in combination with hard edges on some models, but should be possible with some extra polygons :P) hmmm, i think i try that already yesterday, i go to WED, inport -->MDL format, then i will see the model just as like blocks, so far so good, but wen i want to compile the level, the compiler give me alot of errors and wont continue. Other possibility? THanks!
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Re: Downside Evil
[Re: ]
#270681
06/09/09 11:22
06/09/09 11:22
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Joined: Nov 2008
Posts: 946
the_clown
User
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User
Joined: Nov 2008
Posts: 946
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Re: Downside Evil
[Re: ratchet]
#270692
06/09/09 11:48
06/09/09 11:48
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chris_oat
Unregistered
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chris_oat
Unregistered
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I thought it was really free ! No i won't buy it , caus i prefer to keep moeny for other things, and with Silo i already have a very powerfull and fast tool to do models. uhm, if ur talking about my game. it will be, should be ever finish, for free ofcourse!!
Last edited by chris_oat; 06/09/09 11:51.
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Re: Downside Evil
[Re: ]
#270701
06/09/09 12:25
06/09/09 12:25
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Sorry  ! I posted in wrong thread. Nope it was a reply for modeling tool ! For you rgame , if you reach as good quality as Kabuto game, sell it !
Last edited by ratchet; 06/09/09 12:26.
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Re: Downside Evil
[Re: ratchet]
#270755
06/09/09 18:00
06/09/09 18:00
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chris_oat
Unregistered
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chris_oat
Unregistered
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hi ratchet! i need ur opinion again! Does the barrels look better now? new picture big
Last edited by chris_oat; 06/09/09 18:02.
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Re: Downside Evil
[Re: ]
#270756
06/09/09 18:07
06/09/09 18:07
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Indeed ; they are lot more integrated in the environment with good simulated lightening. Now do the same for the pipes on the wall : it's like they have no lightening or a too constant ; compared to the ambient lightening you need to make a darker texture like the barrels !! What i like in your level , you have put some good details and models , it's not only walls you have. Keep up the work and design 
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