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WED Tree Creating #270720
06/09/09 14:27
06/09/09 14:27
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline OP
Senior Member
Razoron  Offline OP
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
hey guys,

On my level in WED, i want to plant many trees, they must be other scaled, and right on the ground placed. So i started and planted in 5 min 6 trees.
Hmm....
but i need maybe 3000.
when i copie the tree, the options of it will be the same, but the position is outside of my skycube.
Does anybody know any solution to place more trees?

Re: WED Tree Creating [Re: Razoron] #270852
06/10/09 10:16
06/10/09 10:16
Joined: Feb 2009
Posts: 52
Rohiaw Offline
Junior Member
Rohiaw  Offline
Junior Member

Joined: Feb 2009
Posts: 52
take not of the co-ordinates in ur level - and add a script to it that creates the trees. Use ent_create(tree model, position , function);

all u would need to do is cop and paste this code several times and change the position vector for each.

Much easier than dragging 3000 trees all over the place wink
Hope i helped

Re: WED Tree Creating [Re: Rohiaw] #270885
06/10/09 11:34
06/10/09 11:34
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
The current beta version has a script function that automatically places trees in the level. When you wait for the next update release I think your problem is solved.

Re: WED Tree Creating [Re: Tobias] #270901
06/10/09 12:33
06/10/09 12:33
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline OP
Senior Member
Razoron  Offline OP
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
i hope so.
Hoffentlich.
Maybe you can help me with this.


Last edited by Razoron; 06/10/09 12:34.

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