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New FREE Pathfinding, by Intense Illusions! #271256
06/12/09 03:59
06/12/09 03:59
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hello everyone,

As you may know, we've been working on pathfinding along with the Gamestudio engine for some 4-5 years now. We released Intense Pathfinding 1.03 and won first prize on Spring 2006 Contest back in A6, and Intense Pathfinding 2 for A7 about a year ago. I'm now very happy to announce our new free Intense X Zinc plugin.

Intense X Zinc's main features are the following:

  • A* Static Pathfinding for unlimited levels, unlimited entities and unlimited nodes
  • Dynamic Obstacle Avoidance between dynamic entities (other Npcs, barrels, crates, etc).
  • ONE click integration into your existing Lite-C project.
  • Will work for all A7 editions (trial,extra,commercial,pro).
  • Use Zinc's Movement and Animation fully customizable systems, or let the pathfinding guide entities that use your own movement and animation.
  • Intense X Zinc adds easy to use Panels in your WED for customization.
  • Command your Npcs or Player to move anywhere using ONE line of code
  • more...


Intense X Zinc is designed for beginner and advanced lite-c programmers that wish to add pathfinding to their existing projects.

For non-programmers, you have the choice to upgrade your Zinc to a fully featured Intense X Copper, for an evaluation period of 30 days.


Please watch this 6 minute tutorial on how we added pathfinding to Conitec's Warehouse Demo () that you may download in conitec's downloads page.

Recommended HD Full-Screen Version


I'm looking forward to your comments and response towards the video tutorial. Please let me know WHAT features you'd like, and what you're concerned about when adding 3rd party plugins to your games. By this product, I hope to help anyone add pathfinding to their projects, whatever their experience level and game genre they're working on.

If I don't receive any criticism or further enhancements I could add to Zinc, I will post a download link to the current version (Intense X Zinc 1.0.0) here.

Looking forward for your comments,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: New FREE Pathfinding, by Intense Illusions! [Re: LarryLaffer] #271262
06/12/09 04:54
06/12/09 04:54
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Firstly, I havent "studied" this product yet, so I only have a vague
understanding of how it functions.

It may just be the way I am interpreting your sales jargon, but it appears
that the Zinc package comes as a trial "copper" package that will downgrade itself at 30 days.
I dislike this idea greatly. Zinc should be bundled with free-ware "material" only.
If you want to bundle a level for demo purposes, use crude or freeware levels/models.
If I want trial-ware, I will download trial-ware, and delete trial-ware when it expires.
This is my personal out-look on trialware "stuff". Its just dirty...

Next, "this" page advertises Zinc as "...unlimited entities and unlimited nodes",
but the page behind the "more..." link says only 999 entities and 999 nodes per level.
Are they both right? Or is one page incorrect/out-of-date?

Now some technical questions.
1> Does Zinc allow run-time creation/removal of nodes?
2> If an entity loses his path, due to node removal or getting "knocked off" the path,
does he head back to nearest/easily-reached/default node on his own?
2a> If not, could we users code a way for this to happen?
(eg lost entity will create a temporary-private node at his own location,
that is connected (at some point) to his original path, which he can then
follow and which will delete once he sucessfully reaches his old path)

Thanks, it does look good. So keep up the good work.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: New FREE Pathfinding, by Intense Illusions! [Re: LarryLaffer] #271264
06/12/09 05:11
06/12/09 05:11
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Hi Aris,

thank you for this great contribution. smile

There was a section in your video where you have to place nodes near an already defined path.
If it would be possible to attach an exsisting path to a node in order to let it create new nodes for your path generator, this would help users to reuse their levels faster.

Zinc controlled NPCs and other code controlled entities can share the same paths this was. - No need to define it twice.

Great work - I hope to see lots of user demos soon laugh

Michael

Re: New FREE Pathfinding, by Intense Illusions! [Re: slacer] #271266
06/12/09 05:54
06/12/09 05:54
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
um the zinc demo edition is best than the copper edition (edit: the zinc have new options in the panels)
when are a update avalaible for copper?

Last edited by Felixsg; 06/12/09 08:58.
Re: New FREE Pathfinding, by Intense Illusions! [Re: Felixsg] #271272
06/12/09 06:26
06/12/09 06:26
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cool! Brand new pathfinder. smile

Re: New FREE Pathfinding, by Intense Illusions! [Re: Cowabanga] #271277
06/12/09 07:28
06/12/09 07:28
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
User
the_mehmaster  Offline
User

Joined: Dec 2008
Posts: 528
Wagga, Australia
we can't really criticize until there's a download link! Can't wait! By the way, thank you for making such a fantastic plugin!

Re: New FREE Pathfinding, by Intense Illusions! [Re: EvilSOB] #271279
06/12/09 07:39
06/12/09 07:39
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
@EvilSOB - Zinc is free but you can click on some button to try the Copper for 30 days...but Zinc is free

could you add more smoother rotation while following nodes?
it'll be a great plugin, thnx

Last edited by croman; 06/12/09 07:42.


Ubi bene, ibi Patria.
Re: New FREE Pathfinding, by Intense Illusions! [Re: croman] #271286
06/12/09 08:54
06/12/09 08:54
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
looks great, looking forward to it, great job Intense-X Team wink
(i have the Cooper, but possibly will use the zinc since i will only need pathfinding)

@croman, as it said in the video, guess we can use our own movement code,so we can do that smooth rotation thing ourselves?


3333333333
Re: New FREE Pathfinding, by Intense Illusions! [Re: Quad] #271289
06/12/09 09:08
06/12/09 09:08
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
ohhh great! NOWWW they release it, after i implemented the old one.. lol, anyways, it looks great.. just wondering if it handles physics movement or move by c_move

Re: New FREE Pathfinding, by Intense Illusions! [Re: darkinferno] #271327
06/12/09 13:08
06/12/09 13:08

F
Fear411
Unregistered
Fear411
Unregistered
F



yeah after i just get the old working smile.
But great, I will implement it asap.
Awesome contribution.

EDIT: Will it be posibble to just include a script and dont do the things over wed, only in the script? And is it possible to call the moveto function with the my pointer?

Last edited by Fear411; 06/12/09 13:17.
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