Hi all!
im so close to finish this, but i need again a lil help.
im my level i have a key with this action:
action red_key
{
if (event_type == event_scan)
{
if (lightonvar)
{
while (player == null) {wait (1);}
key_show_on();
wait (-2);
ent_remove(me);
snd_play (gotkey_wav, 30, 0);
key2_dis.visible = off;
redkey_pan.visible = on;
got_red = 1;
}
else
.....
and i made and view entity of the key, wich i wanna display if the key is picked up:
entity key2_dis
{
type = <key2_display.mdl>;
pan = 0;
x = 50; // 250 quants ahead of the view
y = 0;
z = 0;
}
function key_show_on()
{
key2_dis.visible = on;
while (1)
{
my.pan += 3 * time_step;
wait (1);
}
key2_dis.visible = off;
}
so far so good, everything works fine, only wen i pick up the key, they key in the level rotates, but i want the key as view entity rotates. how can i do that?