This is the firts release of my converter.
This tool is mainly oriented to users of Lite-C (free and full).
Features:
Convert Terrain
Convert Meshes
Convert Lights (only omni directional lights are exported)
Create entities for blocks with transparency
Convert lightmaps (also for terrains)
What's next:
Rotation: It's not correctly applied.
Entities: Add pivots with custom properties to define an entity (ACTION and MDL file)
Terrains: Match the look in gile[s] and Gamestudio
Convert sky texture: I found that you can create an entity with the SKY | CUBE | SHOW flags, so I'll convert the texture (in gile[s] the order is different).
Create a source file with materials to match with gile[s].
Add Help.
Create a complete tutorial.
Create an entity placer in Lite-C.
Possible but not considered right now:
Add other exporters and allow more options in the converter (add terrain from BMP, add entites)
Once completed I'll realease it as shareware, you will be able to use it without time restriction, but textures will have a chess pattern, registering it will remove the pattern and allow to use in commercial projects.
Known issues
I have a problem with terrain lightmaps, I'm following the WMB format but canīt see the lightmap applied to the terrain (I'm using Litec-C free), the trial version expired and canīt check if it only happens in this version (or I'm doing something wrong)
Textures show a strange artifact at close view, it dissapears at far view (have not tested on other machines)
Here is the program:
Setup Here is a sample output and a gile[s] project:
Sample Comments and suggestions are appreciated.
Regards.