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FBX Textur Problems #271648
06/14/09 10:18
06/14/09 10:18
Joined: Oct 2008
Posts: 46
Germany
M
Masterchief_JB Offline OP
Newbie
Masterchief_JB  Offline OP
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M

Joined: Oct 2008
Posts: 46
Germany
Hi all,
I hope you can help me with this Issue in WED.

Hereīs the story:
First I create a model in 3ds max.
Then I export it as an FBX (2006) with embended Textures.
I import it in WED and choose to save the textures extern in a directory called Meshtex.
In WED and ingame everything looks great and behaves right.

But when I close WED and my level and reopen it again (10 mins later or the next day) WED doesnīt load the textures of the Meshtex directory. When I click refresh in the Meshtex tab it just closes and WED asks me everythime wheter I would like to replace the missing textures with the default texture.

That drives me crazy!
Hope someone knowīs a solution.

I already tried to add the textures to the WAD but this doesnīt solve the problem.

Cheers,
Masterchief J.B


JDB Artist - Composer & Game Dev
Stranded - Nowhere
Developed by JDB Artist (Masterchief)


Re: FBX Textur Problems [Re: Masterchief_JB] #271655
06/14/09 10:46
06/14/09 10:46
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Well, import it to MED, then import it to WED.

Re: FBX Textur Problems [Re: Cowabanga] #271660
06/14/09 10:51
06/14/09 10:51
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
You must add the texture folder to your path. Otherwise the engine can't find your textures.

In your WDL file, write

PATH "Meshtex";

when its a subfolder to your work folder. Hope this helps.

Re: FBX Textur Problems [Re: Tobias] #271855
06/15/09 13:17
06/15/09 13:17
Joined: Oct 2008
Posts: 46
Germany
M
Masterchief_JB Offline OP
Newbie
Masterchief_JB  Offline OP
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M

Joined: Oct 2008
Posts: 46
Germany


@ Tobias:
Sorry tried
#define PRAGMA_PATH "Meshtex";


but I get the same error again when I try to build the level.
WED canīt recognize my Meshtex folder.
It displays it as an empty Texture folder and when i rightclick refresh it simply disappears.

Very strange behavior.
Do you know another solution or anyone else?
Thanks for helping

@Cowabanga:
Do you mean I should convert the models from FBX to MDL?
Well I prefer using FBX models.

In MED everything looks okay it just happens when I close MED and reopen it again.

As I said very strange behavior.

Thanks for helping,
Masterchief J.B

Last edited by Masterchief_JB; 06/15/09 13:17.

JDB Artist - Composer & Game Dev
Stranded - Nowhere
Developed by JDB Artist (Masterchief)


Re: FBX Textur Problems [Re: Masterchief_JB] #271884
06/15/09 15:09
06/15/09 15:09
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Quote:
@Cowabanga:
Do you mean I should convert the models from FBX to MDL?
Well I prefer using FBX models.

Yeah i prefer using FBX too, but try!! Maybe it'll solve your problem. smile

Re: FBX Textur Problems [Re: Cowabanga] #271886
06/15/09 15:16
06/15/09 15:16
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
As Tobias already suggested, add

PATH "Meshtex"; to a .wdl file that has the same name as the script you add to your level in WED (so if that script's name is doodlewoo.c, create a file named doodlewoo.wdl and add the above line). It could be that WED doesn't take
#define PRAGMA_PATH "pathname"
into account when it comes to external .fbx textures.


Shade-C EVO Lite-C Shader Framework
Re: FBX Textur Problems [Re: BoH_Havoc] #272105
06/16/09 13:55
06/16/09 13:55
Joined: Oct 2008
Posts: 46
Germany
M
Masterchief_JB Offline OP
Newbie
Masterchief_JB  Offline OP
Newbie
M

Joined: Oct 2008
Posts: 46
Germany
Thanks for your help.

@BoH_Havoc: Sorry but your solution doesnīt solve my problem. Itīs always asking wheter I want to replace the missing texturs with the default texture.

@Cowabanga: I will try your solution this evening. Hope it works.

Thanks for your help,
Masterchief J.B


JDB Artist - Composer & Game Dev
Stranded - Nowhere
Developed by JDB Artist (Masterchief)


Re: FBX Textur Problems [Re: Masterchief_JB] #273636
06/23/09 18:23
06/23/09 18:23
Joined: Oct 2008
Posts: 46
Germany
M
Masterchief_JB Offline OP
Newbie
Masterchief_JB  Offline OP
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M

Joined: Oct 2008
Posts: 46
Germany
Sorry it took me some days because I had to work for a client.

So back to the problem.

Thank you Cowabanga for your help but your Solution creates a new problem.
Model opened in MED and Saved as MDL7.
Imported in WED scaled etc. Build Level and Run.
First I got an error with Bad Scale Value.
After that I resized the model and I didnīt get any errors but thereīs no model in the scene. I can walk on the terrain but I canīt see it.
Any Ideas about this issue?

Thanks,
Masterchief JB


JDB Artist - Composer & Game Dev
Stranded - Nowhere
Developed by JDB Artist (Masterchief)


Re: FBX Textur Problems [Re: Masterchief_JB] #274837
06/28/09 20:02
06/28/09 20:02
Joined: Oct 2008
Posts: 46
Germany
M
Masterchief_JB Offline OP
Newbie
Masterchief_JB  Offline OP
Newbie
M

Joined: Oct 2008
Posts: 46
Germany
I tried it x times to import it in MED (everything is fine here).
Saving as an MDL7 and importing in WED.
Building the Map (donīt know why but it only needs 2 sec. for a whole world in mdl format).
Starting the game and thereīs no MDL model except the player and the skybox.
Oh and I can walk on an invisible terrain (no invisible flag turned on!).

Hope anyone knows a solution.
Thank you,
Masterchief JB


JDB Artist - Composer & Game Dev
Stranded - Nowhere
Developed by JDB Artist (Masterchief)


Re: FBX Textur Problems [Re: Masterchief_JB] #274856
06/28/09 21:46
06/28/09 21:46
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
looks like a texture import glictch to me, make sure your skins are 24bit.

in med go to edit->edit skins->select skin->skin settings->texture format->check 24bit->click ok->save the model


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