Gamestudio Links
Zorro Links
Newest Posts
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (Quad, EternallyCurious, RealSerious3D), 814 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 1 of 27 1 2 3 26 27
splatter game #271768
06/14/09 23:08
06/14/09 23:08
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
Zapan@work  Offline OP
User

Joined: Oct 2002
Posts: 806
Hi,

we're currently creating a zombie-splatter game. Everything should be really bloody and extreme.
In the current state of the game we're using some sprites/models/sounds from other games for placeholders. They will be removed in one of the next versions.

Feel free to post your comments. We want your Feedback! laugh

Slowmotion effect and the first weapons:


Zombies and.. braiinnsss...

clean up:


Lobotomy and dogman:


ETA for a release is Sep. 2009...

We need Testers for the game. Please send me an email if you like to play/test the game: weinhold@crew51.com




Re: splatter game [Re: Zapan@work] #271770
06/14/09 23:40
06/14/09 23:40
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
DAMN!!!! ... lol, you have great GUNplay, dont know if you can get the overall GAMEplay right, but the GUNplay looks solid....

definatley emailing you, but i'm a strict crit though, lol, but all for gameplay's sake smile

oh, my first crit! if we can sow down time to already slow zombies, then whats the point?
-there NEEDS to be a fast type zombie, something that the player fears and so will save the time slowing ability in case he sees it...

Last edited by darkinferno; 06/14/09 23:50.
Re: splatter game [Re: darkinferno] #271771
06/15/09 00:17
06/15/09 00:17
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Looks like a lot of particle instancing... cool
Graphics and gameplay seems to be solid, IŽll mail you asap to get the beta.


no science involved
Re: splatter game [Re: fogman] #271777
06/15/09 01:45
06/15/09 01:45
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
Yay for quake sounds laugh

Anyway, armor sound aside. I would like to play the game, but I couldn't really be a beta tester, so I'll probably wait for a public demo. laugh

Good luck with this one wink


- aka Manslayer101
Re: splatter game [Re: mpdeveloper_B] #271820
06/15/09 09:03
06/15/09 09:03
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Looks really cool.
But I think the gore/blood is too much.
Its too much of a cartoon with Ketchup-bottles.
The gore should be more of an reward, for example when managing to blow of
a limp or head. Else it should just have normal impact animations.

Its also cool if the player could have some tactics:
-Head: harder to shoot but higher damage
-torso easy to hit, low damage
-arms: harder to hit, but zombie looses weapon
-legs: medium to hit, but zombiw walks much slower, or
falls over for some time.

The time-effect is cool, but for this
to be useful you also need some fast-paced action
(like approaching rockets, jump+shooting),
the zombies are quite slow, so the timeeffect is not very useful.

(also check that all soundeffects are propertly licensed)

Re: splatter game [Re: Damocles_] #271838
06/15/09 11:06
06/15/09 11:06
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Oh. My. God.
Now I know what Alpha meant...
This is one of the most commercial looking shooters I have ever seen made with game studio; Gameplay-wise.
The only thing I have to critisize are the explosion effects; All other effects, especially the blood and gore, are VERY good, I love the shader for the particles in slow motion.
The whole game reminds me of FEAR.
Blood and gore is just right, not too much, it fits into the extreme concept.
Extremely brutal, tough. Do I have to be 18 to participate that beta test? laugh

Re: splatter game [Re: the_clown] #271854
06/15/09 12:44
06/15/09 12:44
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
wow, those fx remind me on pain killer. i love the gore fx, and you did also a fabulous job on the weapon fx..

thumbs up!

btw, i dont think its too much gore (i believe it cant be to much)

edit: the zombies look a bit toony regarding the rest of the environment.. motions of some of them looks just too strange wink


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: splatter game [Re: Damocles_] #271858
06/15/09 13:24
06/15/09 13:24
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: Damocles_
Looks really cool.
But I think the gore/blood is too much.
Its too much of a cartoon with Ketchup-bottles.
The gore should be more of an reward, for example when managing to blow of
a limp or head. Else it should just have normal impact animations.

Its also cool if the player could have some tactics:
-Head: harder to shoot but higher damage
-torso easy to hit, low damage
-arms: harder to hit, but zombie looses weapon
-legs: medium to hit, but zombiw walks much slower, or
falls over for some time.

The time-effect is cool, but for this
to be useful you also need some fast-paced action
(like approaching rockets, jump+shooting),
the zombies are quite slow, so the timeeffect is not very useful.



I'm strongly agreeing with this post, seems we have another good game designer here, it looks ok... but i know, at the current rate, i'd get bored in less than half an hour, it'll feel like shooting brainless target models, theres no.. pizazz, lol... besides what damocles said, it needs..

faster paced zombies, and the player moves WAYY to fast, i mean, come on... dont we realize that the era of slow paced zombies are over?

reduce the player speed
-limit the gore to certain weapons and hits so it's more of a reward
-add atleast one fast type zombie which gives the time slowing ability a purpose

for example, why not make the chainsaw zombie a fast type? that way the player fears him and will save the time ability because they dont know when they'll see him...

i do love the look, dont get me wrong but its just a part of me to analyze things and look for weak points...

Re: splatter game [Re: ello] #271861
06/15/09 13:31
06/15/09 13:31
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
*yawn* oh jesus, yet another zombieshooter. don't get me wrong, it looks like solid work, good scripting and all that, but it's like those ww2 shooters: you know one, you know 'em all.


Yeah, but... Who is Lu?
Re: splatter game [Re: achaziel] #271868
06/15/09 14:02
06/15/09 14:02
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
After all, this is my favourite projekt of all the good "wetain" / "crew 51" / "revo" time.
I like the gore, the speed, the blood...
but Zapan.. if you have the time, please include a near distant "hands only" weapon, like an axe. OR THE BASEBALL BAT WITH THE NAIL / (pack 5 ;-) )
Blattsalats axe gave my project a new dimension of bloody terror.

In fact ... I CLICK BUY on sept.

Page 1 of 27 1 2 3 26 27

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1